Leiti 3 vastet.

ID Kanal Video Kustutatud Kuupäev Kirjeldus Subtiitrid Avalik Ülekanne HD URL PRIVATE TitleMUI_en TitleMUI_et KirjeldusMUI_en KirjeldusMUI_et Filename Category CategoryMUI_en Tags OdyseeURL KanalMUI_en KanalMUI_et Translated has_thumbnail local_stream ytdlp_meta est_subs eng_subs
670 Press any key to continue... Bitball [Python3 Longplay] 0 2026-03-07 In case you were wondering, yes I made this game. It was first developed in late 2019 with the last update made in 2022. It's a simple brick breaker, but with a bit more realistic physics system compared to most standard implementations and it features a few different game modes.

Source code: https://github.com/MarkusMaal/Bitball
Sound effects: https://freesound.org/people/mmaal/

The general goal of the game is to get the highest score compared to your opponents.

Here are the game modes:
- Classic: The original game mode, you start with 1 ball, but you can earn 1 extra ball on each area. The game ends if you lose all balls.
- Zen: A time attack mode. You have infinite number of balls, but you're playing on a timer. The game ends when that timer reaches zero. The timer is paused when you respawn.
- Survival: A hardcore game mode. You have 5 balls in total from the start, but you can't earn any more balls throughout the game (apart from multiball). The game ends if you lose all balls.
- Eliminator: Elimination rounds based mode. You have infinite number of balls, but everyone is playing on the same timer. Once the timer reaches 0, the player with the lowest score is eliminated and the game ends for that player. At this point the timer resets and the cycle repeats. The game ends when only 1 player remains and their timer runs out.
- Developer (a.k.a. Void): A sandbox mode. By default, it acts similar to classic mode, however unlike other game modes, this one allows you to activate various cheats during gameplay.

Special bricks that you may encounter:
- Orange: Multiball trigger. As you hit other bricks, the bonus multiplier increases. That bonus is given out as soon as you hit the orange brick, at which point multiple balls appear. You may lose every ball except for one before your ball counter goes down.
- Cyan: Extra ball. This adds 1 extra ball to the reserve (Classic and Developer modes only).
- Gray: Obstacles. These may appear when you reach specific level counts. You can't break these and you don't have to hit them to clear an area.

The game has two physics engines - the new and old one. The new one is the default and allows balls to collide with each other and when bouncing from a paddle, the ball bounces back in the direction relative to where the ball lands on the paddle. The old physics don't have these two things.

Credits:
Game logic/level design/graphics/sound effects by me :)
Music by 8-Bit Misfits
0 1 0 1 https://www.youtube.com/watch?v=yO-nafWCBxE 0 Bitball [Python3 Longplay] Bitball [Python3 Longplay] In case you were wondering, yes I made this game. It was first developed in late 2019 with the last update made in 2022. It's a simple brick breaker, but with a bit more realistic physics system compared to most standard implementations and it features a few different game modes.

Source code: https://github.com/MarkusMaal/Bitball
Sound effects: https://freesound.org/people/mmaal/

The general goal of the game is to get the highest score compared to your opponents.

Here are the game modes:
- Classic: The original game mode, you start with 1 ball, but you can earn 1 extra ball on each area. The game ends if you lose all balls.
- Zen: A time attack mode. You have infinite number of balls, but you're playing on a timer. The game ends when that timer reaches zero. The timer is paused when you respawn.
- Survival: A hardcore game mode. You have 5 balls in total from the start, but you can't earn any more balls throughout the game (apart from multiball). The game ends if you lose all balls.
- Eliminator: Elimination rounds based mode. You have infinite number of balls, but everyone is playing on the same timer. Once the timer reaches 0, the player with the lowest score is eliminated and the game ends for that player. At this point the timer resets and the cycle repeats. The game ends when only 1 player remains and their timer runs out.
- Developer (a.k.a. Void): A sandbox mode. By default, it acts similar to classic mode, however unlike other game modes, this one allows you to activate various cheats during gameplay.

Special bricks that you may encounter:
- Orange: Multiball trigger. As you hit other bricks, the bonus multiplier increases. That bonus is given out as soon as you hit the orange brick, at which point multiple balls appear. You may lose every ball except for one before your ball counter goes down.
- Cyan: Extra ball. This adds 1 extra ball to the reserve (Classic and Developer modes only).
- Gray: Obstacles. These may appear when you reach specific level counts. You can't break these and you don't have to hit them to clear an area.

The game has two physics engines - the new and old one. The new one is the default and allows balls to collide with each other and when bouncing from a paddle, the ball bounces back in the direction relative to where the ball lands on the paddle. The old physics don't have these two things.

Credits:
Game logic/level design/graphics/sound effects by me :)
Music by 8-Bit Misfits
In case you were wondering, yes I made this game. It was first developed in late 2019 with the last update made in 2022. It's a simple brick breaker, but with a bit more realistic physics system compared to most standard implementations and it features a few different game modes.

Source code: https://github.com/MarkusMaal/Bitball
Sound effects: https://freesound.org/people/mmaal/

The general goal of the game is to get the highest score compared to your opponents.

Here are the game modes:
- Classic: The original game mode, you start with 1 ball, but you can earn 1 extra ball on each area. The game ends if you lose all balls.
- Zen: A time attack mode. You have infinite number of balls, but you're playing on a timer. The game ends when that timer reaches zero. The timer is paused when you respawn.
- Survival: A hardcore game mode. You have 5 balls in total from the start, but you can't earn any more balls throughout the game (apart from multiball). The game ends if you lose all balls.
- Eliminator: Elimination rounds based mode. You have infinite number of balls, but everyone is playing on the same timer. Once the timer reaches 0, the player with the lowest score is eliminated and the game ends for that player. At this point the timer resets and the cycle repeats. The game ends when only 1 player remains and their timer runs out.
- Developer (a.k.a. Void): A sandbox mode. By default, it acts similar to classic mode, however unlike other game modes, this one allows you to activate various cheats during gameplay.

Special bricks that you may encounter:
- Orange: Multiball trigger. As you hit other bricks, the bonus multiplier increases. That bonus is given out as soon as you hit the orange brick, at which point multiple balls appear. You may lose every ball except for one before your ball counter goes down.
- Cyan: Extra ball. This adds 1 extra ball to the reserve (Classic and Developer modes only).
- Gray: Obstacles. These may appear when you reach specific level counts. You can't break these and you don't have to hit them to clear an area.

The game has two physics engines - the new and old one. The new one is the default and allows balls to collide with each other and when bouncing from a paddle, the ball bounces back in the direction relative to where the ball lands on the paddle. The old physics don't have these two things.

Credits:
Game logic/level design/graphics/sound effects by me :)
Music by 8-Bit Misfits
bitball.mp4 Muud mängimise videod Other gameplay videos Python3,pygame,self-made,video game,breakout clone,brick breaker N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/670.jpg N/A N/A N/A N/A
410 MarkusTegelane++ [devUpdate 1] Movement Pie 0 2022-02-19 See video näitab Movement Pie-d, mis on Pythoni mäng, mille idee põhineb Movement Batch mängul. 1 1 0 1 https://www.youtube.com/watch?v=wH83EieQVaM 0 . . The devUpdate series showcases new features in development for the next version of the software. This video showcases Movement Pie, a Python game based on the idea of Movement Batch.

GitHub repository: https://github.com/MarkusMaal/Movement_Pie
. movement_pie_du1.mp4 devUpdate devUpdate Movement Batch,batch game,python game,pygame,Python3,programming language,game,editor,map editor,backwards compatibility,conversion technology https://odysee.com/@hashMarkusTegelane:3/movement_pie_du1:2 MarkusTegelane++ MarkusTegelane++ 1 /channel_db_lite/web/thumbs/410.jpg /channel_db_lite/web/stream/410.mp4 /channel_db_lite/web/json/410.json N/A N/A
298 MarkusTegelane+ Mängu demonstratsioon: Bitball // Game demonstration: Bitball 1 2020-04-10 Mäng, mille ma tegin Python'is pygame library'ga. Allalaadimise link sellele mängule ilmub aprilli keskpaigaks MarkusTegelane veebilehele (https://markustegelane.tk). Video pärineb kanali Markuse asjad uue aasta vastuvõtu otseülekandest, mis toimus 31. detsembrist 2019 - 1. jaanuarini 2020. 0 1 0 1 https://www.youtube.com/watch?v=8r9cSE-aPms 0 . . . Mäng, mille ma tegin Python'is pygame library'ga. Allalaadimise link sellele mängule ilmub aprilli keskpaigaks MarkusTegelane veebilehele (https://markustegelane.tk). Video pärineb kanali Markuse asjad uue aasta vastuvõtu otseülekandest, mis toimus 31. detsembrist 2019 - 1. jaanuarini 2020.
//
A game I made in python using the pygame library. Download link for this game should be available on my channel's official website (https://markustegelane.tk) on the middle part of April. Video is from Markus' stuff (channel) live stream that was streamed at the end of the last year.
bitball.mp4 Programmeerimine Programming N/A MarkusTegelane+ . 1 /channel_db_lite/web/thumbs/298.jpg N/A /channel_db_lite/web/json/298.json N/A N/A