Leiti 36 vastet.
| ID | Kanal | Video | Kustutatud | Kuupäev | Kirjeldus | Subtiitrid | Avalik | Ülekanne | HD | URL | PRIVATE | TitleMUI_en | TitleMUI_et | KirjeldusMUI_en | KirjeldusMUI_et | Filename | Category | CategoryMUI_en | Tags | OdyseeURL | KanalMUI_en | KanalMUI_et | Translated | has_thumbnail | local_stream | ytdlp_meta | est_subs | eng_subs |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 677 | Press any key to continue... | Flipnic - Full soundtrack [PS2 BGM Loopback Rip] | 0 | 2026-05-18 | There are already some uploads of the soundtrack for this game, but they're incomplete and missing tracks. This one should include every single background music from Flipnic, which has a corresponding .MID, .BD and .HD file. The images are backgrounds used in certain menu screens. I was able to record these soundtracks by muting the sound effects, then replacing a music track that was supposed to play with another one using PCSX2 debugging tools. Finally, I recorded all of the background music by setting the record source to loopback in Audacity and then exported each recording into a file. The non-looping was accomplished by removing the last ControlEvent from the corresponding MIDI file and replacing it with an end of track event. And yes, this video is basically a re-upload. I fixed the menu images and actually made the music end instead of suddenly cutting off. Download: https://drive.google.com/file/d/1wMrX_xHuJPdXjvgRepo0F1fCig53ymvN/view?usp=drive_link Timestamps: ------------ Biology ------------ 0:00 Stage main (Biology) [NATURE_0.MID] 2:19 UFO warning [NATURE_1.MID] 3:48 Multiball [NATURE_2.MID] 4:48 Bonus missions [POSITIVE.MID] --------- Metallurgy ---------- 6:31 Stage main (Metallurgy) [ISEKI_0.MID] 9:02 Spider crab [ISEKI_1.MID] 10:25 Multiball/Shut down the shafts [ISEKI_2.MID] ------------ Optics -------------- 11:47 Stage main (Optics) [HIKARI_0.MID] 13:46 Non-stop area/Bumper village [HIKARI_1.MID] 15:16 Multiball/Loop the loop [HIKARI_2.MID] ---------- Evolution ------------ 16:42 Stage main (Evolution) [BOSS_1.MID] --------- Geometry ------------ 18:29 Stage main (Geometry) [LOAD_RETRO_3.MID] 19:13 Chu chu multiball [LOAD_RETRO_4.MID] 19:44 Alien hill [LOAD_RETRO_5.MID] 20:22 Area 74 [LOAD_RETRO_6.MID] 21:05 Galaxy Tennis [LOAD_RETRO_7.MID] --------- Incidentals ---------- 22:00 Red mission [LOAD_0.MID] 22:05 Yellow mission [LOAD_1.MID] 22:10 Warning [LOAD_2.MID] 22:15 Geometry mission 0 (unused ver.) [LOAD_RETRO_0.MID] 22:20 Geometry mission 1 [LOAD_RETRO_1.MID] 22:24 Geometry mission 2 [LOAD_RETRO_2.MID] ------- Miscellaneous -------- 22:27 Zero gravity [SERIOUS.MID] 23:51 Geometry 2P [RETRO_0.MID] 25:12 Geometry 2P (unused ver.) [RETRO_1.MID] 26:17 Main menu [MENU_1.MID] |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=9XI9jBHbdQw | 0 | Flipnic - Full soundtrack [PS2 BGM Loopback Rip] | Flipnic - Full soundtrack [PS2 BGM Loopback Rip] | There are already some uploads of the soundtrack for this game, but they're incomplete and missing tracks. This one should include every single background music from Flipnic, which has a corresponding .MID, .BD and .HD file. The images are backgrounds used in certain menu screens. I was able to record these soundtracks by muting the sound effects, then replacing a music track that was supposed to play with another one using PCSX2 debugging tools. Finally, I recorded all of the background music by setting the record source to loopback in Audacity and then exported each recording into a file. The non-looping was accomplished by removing the last ControlEvent from the corresponding MIDI file and replacing it with an end of track event. And yes, this video is basically a re-upload. I fixed the menu images and actually made the music end instead of suddenly cutting off. Download: https://drive.google.com/file/d/1wMrX_xHuJPdXjvgRepo0F1fCig53ymvN/view?usp=drive_link Timestamps: ------------ Biology ------------ 0:00 Stage main (Biology) [NATURE_0.MID] 2:19 UFO warning [NATURE_1.MID] 3:48 Multiball [NATURE_2.MID] 4:48 Bonus missions [POSITIVE.MID] --------- Metallurgy ---------- 6:31 Stage main (Metallurgy) [ISEKI_0.MID] 9:02 Spider crab [ISEKI_1.MID] 10:25 Multiball/Shut down the shafts [ISEKI_2.MID] ------------ Optics -------------- 11:47 Stage main (Optics) [HIKARI_0.MID] 13:46 Non-stop area/Bumper village [HIKARI_1.MID] 15:16 Multiball/Loop the loop [HIKARI_2.MID] ---------- Evolution ------------ 16:42 Stage main (Evolution) [BOSS_1.MID] --------- Geometry ------------ 18:29 Stage main (Geometry) [LOAD_RETRO_3.MID] 19:13 Chu chu multiball [LOAD_RETRO_4.MID] 19:44 Alien hill [LOAD_RETRO_5.MID] 20:22 Area 74 [LOAD_RETRO_6.MID] 21:05 Galaxy Tennis [LOAD_RETRO_7.MID] --------- Incidentals ---------- 22:00 Red mission [LOAD_0.MID] 22:05 Yellow mission [LOAD_1.MID] 22:10 Warning [LOAD_2.MID] 22:15 Geometry mission 0 (unused ver.) [LOAD_RETRO_0.MID] 22:20 Geometry mission 1 [LOAD_RETRO_1.MID] 22:24 Geometry mission 2 [LOAD_RETRO_2.MID] ------- Miscellaneous -------- 22:27 Zero gravity [SERIOUS.MID] 23:51 Geometry 2P [RETRO_0.MID] 25:12 Geometry 2P (unused ver.) [RETRO_1.MID] 26:17 Main menu [MENU_1.MID] |
There are already some uploads of the soundtrack for this game, but they're incomplete and missing tracks. This one should include every single background music from Flipnic, which has a corresponding .MID, .BD and .HD file. The images are backgrounds used in certain menu screens. I was able to record these soundtracks by muting the sound effects, then replacing a music track that was supposed to play with another one using PCSX2 debugging tools. Finally, I recorded all of the background music by setting the record source to loopback in Audacity and then exported each recording into a file. The non-looping was accomplished by removing the last ControlEvent from the corresponding MIDI file and replacing it with an end of track event. And yes, this video is basically a re-upload. I fixed the menu images and actually made the music end instead of suddenly cutting off. Download: https://drive.google.com/file/d/1wMrX_xHuJPdXjvgRepo0F1fCig53ymvN/view?usp=drive_link Timestamps: ------------ Biology ------------ 0:00 Stage main (Biology) [NATURE_0.MID] 2:19 UFO warning [NATURE_1.MID] 3:48 Multiball [NATURE_2.MID] 4:48 Bonus missions [POSITIVE.MID] --------- Metallurgy ---------- 6:31 Stage main (Metallurgy) [ISEKI_0.MID] 9:02 Spider crab [ISEKI_1.MID] 10:25 Multiball/Shut down the shafts [ISEKI_2.MID] ------------ Optics -------------- 11:47 Stage main (Optics) [HIKARI_0.MID] 13:46 Non-stop area/Bumper village [HIKARI_1.MID] 15:16 Multiball/Loop the loop [HIKARI_2.MID] ---------- Evolution ------------ 16:42 Stage main (Evolution) [BOSS_1.MID] --------- Geometry ------------ 18:29 Stage main (Geometry) [LOAD_RETRO_3.MID] 19:13 Chu chu multiball [LOAD_RETRO_4.MID] 19:44 Alien hill [LOAD_RETRO_5.MID] 20:22 Area 74 [LOAD_RETRO_6.MID] 21:05 Galaxy Tennis [LOAD_RETRO_7.MID] --------- Incidentals ---------- 22:00 Red mission [LOAD_0.MID] 22:05 Yellow mission [LOAD_1.MID] 22:10 Warning [LOAD_2.MID] 22:15 Geometry mission 0 (unused ver.) [LOAD_RETRO_0.MID] 22:20 Geometry mission 1 [LOAD_RETRO_1.MID] 22:24 Geometry mission 2 [LOAD_RETRO_2.MID] ------- Miscellaneous -------- 22:27 Zero gravity [SERIOUS.MID] 23:51 Geometry 2P [RETRO_0.MID] 25:12 Geometry 2P (unused ver.) [RETRO_1.MID] 26:17 Main menu [MENU_1.MID] |
flipnic_ost_full_R2.mp4 | Muusika | Music | Flipnic,bgm,background music,Ultimate Pinball,NATURE_0,NATURE_1,NATURE_2,POSITIVE,ISEKI_0,ISEKI_1,ISEKI_2,HIKARI_0,HIKARI_1,HIKARI_2,BOSS_1,LOAD_RETRO_3,LOAD_RETRO_4,LOAD_RETRO_5,LOAD_RETRO_6,LOAD_RETRO_7,LOAD_0,LOAD_1,LOAD_RETRO_0,LOAD_RETRO_1,LOAD_RETRO_2,SERIOUS,RETRO_0,RETRO_1,MENU_1,Menu theme,Biology,Metallurgy,Theology,Evolution,Optics,Geometry,Staff credits,stage music,original soundtrack,OST,LOAD_2 | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/677.jpg | N/A | N/A | N/A | N/A |
| 676 | Press any key to continue... | Adding a custom FMV to a PlayStation game can't be that difficult, right? [PS2 Romhack] | 0 | 2026-04-19 | Famous last words. This video showcases what it takes to insert a custom video clip into a retail PlayStation 2 game. I'm demonstrating with Flipnic, because I know a thing or two about this game. Tools used: DaVinci Resolve - For creating the source video MFAudio - For converting WAV to Sony ADPCM ffmpeg - Video encoder ps2str - For converting M2V to IPU Ps2IsoTools - Included with FFT, allows you to repack PS2 ISO files ImHex - Hex editor and data analysis tool Audacity - For converting source audio to 16-bit PCM PCSX2 - PlayStation 2 emulator Custom tools: FlipnicBinExtractor - STR.BIN repacking FlipnicFileTools - For working with game-specific data FlipnicPatterns - Custom patterns for ImHex Chapters: 0:00 Audio conversion 0:27 Video encoding with FFmpeg 0:44 IPU conversion 0:55 Patching the generated IPU file 1:20 Generating the final PSS file used by the game 1:40 Adding the PSS file to STR.BIN 2:30 Modding Optics stage to play the new FMV at a specific point 7:30 Repacking ISO file 7:46 Testing with emulator (failed attempt) 8:09 Testing if the video plays at all 8:36 Undoing stage mods 8:55 Second attempt at modding the stage data 9:39 Repacking ISO file (again) 9:58 Final result |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=N9kGGcxSt-Y | 0 | Adding a custom FMV to a PlayStation game can't be that difficult, right? [PS2 Romhack] | Adding a custom FMV to a PlayStation game can't be that difficult, right? [PS2 Romhack] | Famous last words. This video showcases what it takes to insert a custom video clip into a retail PlayStation 2 game. I'm demonstrating with Flipnic, because I know a thing or two about this game. Tools used: DaVinci Resolve - For creating the source video MFAudio - For converting WAV to Sony ADPCM ffmpeg - Video encoder ps2str - For converting M2V to IPU Ps2IsoTools - Included with FFT, allows you to repack PS2 ISO files ImHex - Hex editor and data analysis tool Audacity - For converting source audio to 16-bit PCM PCSX2 - PlayStation 2 emulator Custom tools: FlipnicBinExtractor - STR.BIN repacking FlipnicFileTools - For working with game-specific data FlipnicPatterns - Custom patterns for ImHex Chapters: 0:00 Audio conversion 0:27 Video encoding with FFmpeg 0:44 IPU conversion 0:55 Patching the generated IPU file 1:20 Generating the final PSS file used by the game 1:40 Adding the PSS file to STR.BIN 2:30 Modding Optics stage to play the new FMV at a specific point 7:30 Repacking ISO file 7:46 Testing with emulator (failed attempt) 8:09 Testing if the video plays at all 8:36 Undoing stage mods 8:55 Second attempt at modding the stage data 9:39 Repacking ISO file (again) 9:58 Final result |
Famous last words. This video showcases what it takes to insert a custom video clip into a retail PlayStation 2 game. I'm demonstrating with Flipnic, because I know a thing or two about this game. Tools used: DaVinci Resolve - For creating the source video MFAudio - For converting WAV to Sony ADPCM ffmpeg - Video encoder ps2str - For converting M2V to IPU Ps2IsoTools - Included with FFT, allows you to repack PS2 ISO files ImHex - Hex editor and data analysis tool Audacity - For converting source audio to 16-bit PCM PCSX2 - PlayStation 2 emulator Custom tools: FlipnicBinExtractor - STR.BIN repacking FlipnicFileTools - For working with game-specific data FlipnicPatterns - Custom patterns for ImHex Chapters: 0:00 Audio conversion 0:27 Video encoding with FFmpeg 0:44 IPU conversion 0:55 Patching the generated IPU file 1:20 Generating the final PSS file used by the game 1:40 Adding the PSS file to STR.BIN 2:30 Modding Optics stage to play the new FMV at a specific point 7:30 Repacking ISO file 7:46 Testing with emulator (failed attempt) 8:09 Testing if the video plays at all 8:36 Undoing stage mods 8:55 Second attempt at modding the stage data 9:39 Repacking ISO file (again) 9:58 Final result |
FMV replacement PS2.mp4 | Videomängude analüüs | Video game analysis | PlayStation 2,romhack,custom video,pss,playstation stream | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/676.jpg | N/A | N/A | N/A | N/A |
| 661 | Press any key to continue... | Fishing Fantasy: Buzzrod (Post-Credits) [PCSX2 Longplay] | 0 | 2025-12-24 | Gameplay of Fishing Fantasy: BuzzRod without commentary. This video showcases the epilogue part of the game that occurs after you beat it for the first time and then reload the save file. Pre-credits gameplay: https://www.youtube.com/watch?v=d1AzWnvNr4E |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=_v-gsoQy73c | 0 | Fishing Fantasy: Buzzrod (Post-Credits) [PCSX2 Longplay] | Fishing Fantasy: Buzzrod (Post-Credits) [PCSX2 Longplay] | Gameplay of Fishing Fantasy: BuzzRod without commentary. This video showcases the epilogue part of the game that occurs after you beat it for the first time and then reload the save file. Pre-credits gameplay: https://www.youtube.com/watch?v=d1AzWnvNr4E |
Gameplay of Fishing Fantasy: BuzzRod without commentary. This video showcases the epilogue part of the game that occurs after you beat it for the first time and then reload the save file. Pre-credits gameplay: https://www.youtube.com/watch?v=d1AzWnvNr4E |
brff_longplay_postcredits.mp4 | Muud mängimise videod | Other gameplay videos | Fishing Fantasy,Buzzrod,PlayStation,PS2,fishing,Opa,Tifoss | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/661.jpg | N/A | N/A | N/A | N/A |
| 659 | Press any key to continue... | PlayStation 2 - Out Of the Box Experience (All Variants) | 0 | 2025-12-10 | This is the setup process the PS2 console goes through when you start it up for the very first time. Most people forget about it, since there is no official way to re-trigger it on an actual console. You can theoretically re-flash the modified NVRAM with homebrew tools, but since there is a small risk of bricking the console, most sane people don't do it. I've used PCSX2 in this video. If you want check it out with an emulator like I did (which is completely safe to do), there are two ways to trigger the OOBE: 1. Delete the .nvm file from the bios folder 2. Zerofill the .nvm file at specific offsets (guide: https://www.ps2-home.com/forum/viewtopic.php?t=3628) Timestamps: 0:00 No disc inserted 1:13 PlayStation 2 disc inserted 1:51 Unrecognized disc inserted (red screen) 2:24 PlayStation 1 disc inserted (\w older BIOS version) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=cSBoo9RmLpM | 0 | PlayStation 2 - Out Of the Box Experience (All Variants) | PlayStation 2 - Out Of the Box Experience (All Variants) | This is the setup process the PS2 console goes through when you start it up for the very first time. Most people forget about it, since there is no official way to re-trigger it on an actual console. You can theoretically re-flash the modified NVRAM with homebrew tools, but since there is a small risk of bricking the console, most sane people don't do it. I've used PCSX2 in this video. If you want check it out with an emulator like I did (which is completely safe to do), there are two ways to trigger the OOBE: 1. Delete the .nvm file from the bios folder 2. Zerofill the .nvm file at specific offsets (guide: https://www.ps2-home.com/forum/viewtopic.php?t=3628) Timestamps: 0:00 No disc inserted 1:13 PlayStation 2 disc inserted 1:51 Unrecognized disc inserted (red screen) 2:24 PlayStation 1 disc inserted (\w older BIOS version) |
This is the setup process the PS2 console goes through when you start it up for the very first time. Most people forget about it, since there is no official way to re-trigger it on an actual console. You can theoretically re-flash the modified NVRAM with homebrew tools, but since there is a small risk of bricking the console, most sane people don't do it. I've used PCSX2 in this video. If you want check it out with an emulator like I did (which is completely safe to do), there are two ways to trigger the OOBE: 1. Delete the .nvm file from the bios folder 2. Zerofill the .nvm file at specific offsets (guide: https://www.ps2-home.com/forum/viewtopic.php?t=3628) Timestamps: 0:00 No disc inserted 1:13 PlayStation 2 disc inserted 1:51 Unrecognized disc inserted (red screen) 2:24 PlayStation 1 disc inserted (\w older BIOS version) |
ps2oobe.mp4 | Varia | Joke videos | PlayStation 2,out of the box experience,factory reset,first boot,initial startup,PS2,Sony,PCSX2 | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/659.jpg | N/A | N/A | N/A | N/A |
| 641 | Press any key to continue... | Fishing Fantasy: Buzzrod (Pre-Credits) [PCSX2 Longplay] | 0 | 2025-08-31 | Gameplay of Fishing Fantasy: BuzzRod without commentary. This game has a glitch, which prevents you from progressing further, so I used a save file editor to get past that part. This gameplay DOES NOT include any content past the credits sequence (at the end you see the game asking to save, because something good may happen if you load it the next time, that's the post-credits content). |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=d1AzWnvNr4E | 0 | Fishing Fantasy: Buzzrod (Pre-Credits) [PCSX2 Longplay] | Fishing Fantasy: Buzzrod (Pre-Credits) [PCSX2 Longplay] | Gameplay of Fishing Fantasy: BuzzRod without commentary. This game has a glitch, which prevents you from progressing further, so I used a save file editor to get past that part. This gameplay DOES NOT include any content past the credits sequence (at the end you see the game asking to save, because something good may happen if you load it the next time, that's the post-credits content). |
Gameplay of Fishing Fantasy: BuzzRod without commentary. This game has a glitch, which prevents you from progressing further, so I used a save file editor to get past that part. This gameplay DOES NOT include any content past the credits sequence (at the end you see the game asking to save, because something good may happen if you load it the next time, that's the post-credits content). |
BRFF_longplay1.mp4 | Muud mängimise videod | Other gameplay videos | Fishing Fantasy,Buzzrod,PlayStation,PS2,fishing,Skullcanth,Buzz | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/641.jpg | N/A | N/A | N/A | N/A |
| 636 | Press any key to continue... | Flipnic - Free Camera [PCSX2 Cheat Engine Mod] | 0 | 2025-07-26 | In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working. ---------------------------------------------------- CT file download ---------------------------------------------------- https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as) ---------------------------------------------------- Using Cheat Engine with PCSX2 2.x ---------------------------------------------------- To use Cheat Engine with PCSX2 2.x, you need to enable this setting: Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED Otherwise, it'll just ignore the PS2 EE memory region. ---------------------------------------------------- Using the CT file ---------------------------------------------------- To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it! To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions. ---------------------------------------------------- Troubleshooting ---------------------------------------------------- Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving). To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset: 1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo. 2. Let the animation play 3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00 4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned. 5. Add 0x30 to the address where you found these bytes 6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory 7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x) 8. Save the script and click the "Execute script" button to apply changes immediately ---------------------------------------------------- How to use Flipnic Freecam form ---------------------------------------------------- There are three columns that you can mess with: - Origin+Target - moves both the target and origin, so that you can just move around without changing the angle - Target - moves the "imaginary point", which the camera looks at - Origin - moves the actual camera position without moving the target Also - Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages) - Freecam disable - Resets the camera to whatever it was There are also three sliders - Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted - Substep - Each time you click a + or - button, move the camera by this mu |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=31-pnJw6PFo | 0 | Flipnic - Free Camera [PCSX2 Cheat Engine Mod] | Flipnic - Free Camera [PCSX2 Cheat Engine Mod] | In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working. ---------------------------------------------------- CT file download ---------------------------------------------------- https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as) ---------------------------------------------------- Using Cheat Engine with PCSX2 2.x ---------------------------------------------------- To use Cheat Engine with PCSX2 2.x, you need to enable this setting: Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED Otherwise, it'll just ignore the PS2 EE memory region. ---------------------------------------------------- Using the CT file ---------------------------------------------------- To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it! To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions. ---------------------------------------------------- Troubleshooting ---------------------------------------------------- Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving). To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset: 1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo. 2. Let the animation play 3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00 4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned. 5. Add 0x30 to the address where you found these bytes 6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory 7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x) 8. Save the script and click the "Execute script" button to apply changes immediately ---------------------------------------------------- How to use Flipnic Freecam form ---------------------------------------------------- There are three columns that you can mess with: - Origin+Target - moves both the target and origin, so that you can just move around without changing the angle - Target - moves the "imaginary point", which the camera looks at - Origin - moves the actual camera position without moving the target Also - Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages) - Freecam disable - Resets the camera to whatever it was There are also three sliders - Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted - Substep - Each time you click a + or - button, move the camera by this much - Step - Same as substep, but allows you to move even faster Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value. ---------------------------------------------------- Chapters ---------------------------------------------------- 0:00 Biology 9:57 Metallurgy 21:33 Optics 37:09 Biology 2P 42:08 Metallurgy 2P 45:00 Geometry 57:56 Optics 2P 59:01 Geometry 2P ---------------------------------------------------- In case you use macOS ---------------------------------------------------- You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection. |
In this video, I showcase various areas of the game you normally don't see thanks to a freecam mod I made with Cheat Engine. It's ready to use if you have the PAL version, but other versions require some manual labor to get it working. ---------------------------------------------------- CT file download ---------------------------------------------------- https://gist.github.com/MarkusMaal/bc9b2d7497d67cb1a17e1ad1d61ca0eb/raw/9b3679e61b9aeacc02fc69ffa725bb57f1e0ee11/FlipnicFreecam-public.CT (right click → save as) ---------------------------------------------------- Using Cheat Engine with PCSX2 2.x ---------------------------------------------------- To use Cheat Engine with PCSX2 2.x, you need to enable this setting: Edit → Settings → Scan Settings → Scan the following memory region types → MEM_MAPPED Otherwise, it'll just ignore the PS2 EE memory region. ---------------------------------------------------- Using the CT file ---------------------------------------------------- To load the CT file, choose File → Load in Cheat Engine. Find the file with file browser and open it. Allow it to execute the lua script. Now hook Cheat Engine to PCSX2 with the game already running and keep the address list. You should now see the EEmemPointer has an address - do not remove it! To see the form, double-click Table → FlipnicFreecam. You should see a window open, resize it. Now, in-game, go into a stage and let your ball drop into the outhole (don't relaunch it). Now you have the conditions to control the camera without interruptions. ---------------------------------------------------- Troubleshooting ---------------------------------------------------- Switch back to Flipnic Freecam window and click the "Freecam enable" button. For testing, drag the "Field of view" slider and you should see the FOV change. If you don't see anything change or the game crashes, that means it isn't the PAL version and you need to modify the script to get it to work (for safety reasons, if it didn't crash, restart the game without saving). To see the code, click Table → Show Cheat Table Lua Script. You want to specifically modify the local camLoc variable. Perform the following steps to get the offset: 1. Load the Metallurgy A stage (a 5-minute demo of this stage is immediately accessible even if you don't have a completed save file). You can press START to pause the timer if you only have access to the demo. 2. Let the animation play 3. Using Cheat Engine or PCSX2 debug tools, search for this array of bytes in memory: 4A F0 40 44 00 00 D0 41 BA 18 1D 44 00 00 80 3F 4A 30 47 44 FC FF FF 3F BA D8 16 44 00 00 80 3F 00 00 00 00 00 00 00 00 4. It should return 1 result. If you're using CE, you can set the start to eemem or pcsx2-qt.eemem in memory scan options to ensure only 1 value is returned. 5. Add 0x30 to the address where you found these bytes 6. If you used CE, you also need to also subtract the address of EEmemPointer to get the actual offset in PS2 memory 7. Take the resulting offset and set the camLoc variable to it (hexadecimal values are prefixed with 0x) 8. Save the script and click the "Execute script" button to apply changes immediately ---------------------------------------------------- How to use Flipnic Freecam form ---------------------------------------------------- There are three columns that you can mess with: - Origin+Target - moves both the target and origin, so that you can just move around without changing the angle - Target - moves the "imaginary point", which the camera looks at - Origin - moves the actual camera position without moving the target Also - Freecam enable - Enable Freecam mode (doesn't work when multiball mission is active or in evolution stages) - Freecam disable - Resets the camera to whatever it was There are also three sliders - Field of view - Adjusts FOV, smaller values zoom the camera out, while higher values make everything smaller and more distorted - Substep - Each time you click a + or - button, move the camera by this much - Step - Same as substep, but allows you to move even faster Obviously you can click on the - and + buttons, but you can also scroll the mouse wheel on the - buttons to change that specific value. ---------------------------------------------------- Chapters ---------------------------------------------------- 0:00 Biology 9:57 Metallurgy 21:33 Optics 37:09 Biology 2P 42:08 Metallurgy 2P 45:00 Geometry 57:56 Optics 2P 59:01 Geometry 2P ---------------------------------------------------- In case you use macOS ---------------------------------------------------- You need to temporarily disable System Integrity Protection to use Cheat Engine on a Mac. Follow Apple's instructions here: https://developer.apple.com/documentation/security/disabling-and-enabling-system-integrity-protection. |
FlipnicFreecam.mp4 | Videomängude analüüs | Video game analysis | free camera,freecam,mod,cheat,Cheat Engine,PCSX2,2.0,Flipnic,Flipnic: Ultimate Pinball,Flipnic research,Optics,Biology,Geometry,Metallurgy,2 player,PlayStation 2 | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/636.jpg | N/A | N/A | N/A | N/A |
| 616 | Press any key to continue... | Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] | 0 | 2025-04-26 | Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask. Steps that I took to replace the FMV: 1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask. 2. Separate audio/video 3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs): ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v 4. Convert audio to WAV with these settings: - PCM - Signed 16-bit little endian - 44.1 kHz 5. Convert WAV file to INT in MFAudio with these settings: - [File format] RAW - Raw Sound Data - Compressed ADPCM - Frequency: 44100Hz - Interleave: 400 Bytes - Samples: 16 bits - Channels: 2 (Stereo) 6. Convert m2v video to .ipu using ps2str.exe - IPU Convert (tab) - Add your .m2v file - Choose "MPEG Video Elementary Stream" - Choose where the output file should be - Press "Start" - It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes) 7. Patch the .ipu file using a hex editor - Change first 4 bytes to 69 70 75 6D - For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw) - For low-res FMVs: set bytes 8 to B as "00 01 00 02" - At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order - At offset 0x04, it should have the size of the file (including this patched header) - At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1" 8. Mux IPU and INT files - Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video) - Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you). 9. Repack STR.BIN with the modified video file - You can use FlipnicFS or FlipnicBinExtractor to do this - You may want to replace an existing .PSS file 10. Replace STR.BIN in the ISO file - I used Apache1.1 in this demonstration (ISO tools - Update selected file) - You should backup the original ISO file first 11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=FBDma-tPlJw | 0 | Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] | Bad Apple, but it's in Flipnic (FMV replacement attempt) [PS2 Romhack] | Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask. Steps that I took to replace the FMV: 1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask. 2. Separate audio/video 3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs): ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v 4. Convert audio to WAV with these settings: - PCM - Signed 16-bit little endian - 44.1 kHz 5. Convert WAV file to INT in MFAudio with these settings: - [File format] RAW - Raw Sound Data - Compressed ADPCM - Frequency: 44100Hz - Interleave: 400 Bytes - Samples: 16 bits - Channels: 2 (Stereo) 6. Convert m2v video to .ipu using ps2str.exe - IPU Convert (tab) - Add your .m2v file - Choose "MPEG Video Elementary Stream" - Choose where the output file should be - Press "Start" - It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes) 7. Patch the .ipu file using a hex editor - Change first 4 bytes to 69 70 75 6D - For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw) - For low-res FMVs: set bytes 8 to B as "00 01 00 02" - At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order - At offset 0x04, it should have the size of the file (including this patched header) - At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1" 8. Mux IPU and INT files - Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video) - Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you). 9. Repack STR.BIN with the modified video file - You can use FlipnicFS or FlipnicBinExtractor to do this - You may want to replace an existing .PSS file 10. Replace STR.BIN in the ISO file - I used Apache1.1 in this demonstration (ISO tools - Update selected file) - You should backup the original ISO file first 11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware |
Through a very involved process, I was able to successfully play a custom video clip in Flipnic. The audio is stuttery for reasons I don't really understand yet, but I was able to have the game play back a custom video with alpha mask. Steps that I took to replace the FMV: 1. Create an AVI video file with 256x512 resolution where the first half is RGB data and the second half is alpha mask. 2. Separate audio/video 3. Convert video to m2v with this ffmpeg command (currently only tested with low-res FMVs): ffmpeg -i badapplefmv.avi -c:v mpeg2video -profile:v main -level:v 8 -b:v 4.531M -maxrate 5M -minrate 4.531M -bufsize 1835k -pix_fmt yuv420p -g 1 -bf 0 -flags +ildct+ilme -top 1 -r 50 -s 256x512 badapplefmv.m2v 4. Convert audio to WAV with these settings: - PCM - Signed 16-bit little endian - 44.1 kHz 5. Convert WAV file to INT in MFAudio with these settings: - [File format] RAW - Raw Sound Data - Compressed ADPCM - Frequency: 44100Hz - Interleave: 400 Bytes - Samples: 16 bits - Channels: 2 (Stereo) 6. Convert m2v video to .ipu using ps2str.exe - IPU Convert (tab) - Add your .m2v file - Choose "MPEG Video Elementary Stream" - Choose where the output file should be - Press "Start" - It may say bad video file, but in the end you should have an .ipu file regardless (just make sure it's bigger than a few kilobytes) 7. Patch the .ipu file using a hex editor - Change first 4 bytes to 69 70 75 6D - For hi-res FMVs: set bytes 8 to B as "00 02 C0 01" (width and height btw) - For low-res FMVs: set bytes 8 to B as "00 01 00 02" - At offset 0x0C, it should have 32-bit int corresponding to the number of frames in little endian byte order - At offset 0x04, it should have the size of the file (including this patched header) - At the end of the file, insert 8 bytes with the following values: "00 00 01 B0 00 00 01 B1" 8. Mux IPU and INT files - Currently this relies on using an existing .PSS file (I used STAFF_ROLL1.PSS for this video) - Replace the contents of the audio and video streams with the contents of INT and IPU files respectively. There is currently no other way to do this other than coding (I might release a tool that could do the patching and muxing for you). 9. Repack STR.BIN with the modified video file - You can use FlipnicFS or FlipnicBinExtractor to do this - You may want to replace an existing .PSS file 10. Replace STR.BIN in the ISO file - I used Apache1.1 in this demonstration (ISO tools - Update selected file) - You should backup the original ISO file first 11. Load the modified file in an emulator or OpenPS2Loader if you want to use original hardware |
2025-04-26 16-12-25.mkv | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/616.jpg | N/A | N/A | N/A | N/A | |
| 615 | Press any key to continue... | Save file editor for Flipnic [Feature showcase] | 0 | 2025-04-25 | Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック). Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats) I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do. More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section) In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat Flipnic™ Save Editor is an enjoyable easy to use save file editor for you. (re-upload to fix low render quality) |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=Tk6KGdcUYkY | 0 | Save file editor for Flipnic [Feature showcase] | Save file editor for Flipnic [Feature showcase] | Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック). Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats) I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do. More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section) In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat Flipnic™ Save Editor is an enjoyable easy to use save file editor for you. (re-upload to fix low render quality) |
Hello world! After 1.5 years of trying to figure out how the save files in this game work, I've finally done it! I just finished making a save editor for a PlayStation 2 video game called Flipnic (a.k.a. Flipnic - Ultimate Pinball/フリップニック). Compatible game saves: NTSC-U, PAL, NTSC-J* (with some caveats) I know it's been almost 22 years since the game launched, but I think this save editor may be useful for people regardless. This video shows some of the things this save editor can do. More info & downloads: https://github.com/MarkusMaal/FlipnicSaveEditor (downloads are in the "Releases" section) In addtion, if you want to mess with the save binary yourself and want to know what each one of the bytes are for, you can download a hexpat file here: https://raw.githubusercontent.com/MarkusMaal/FlipnicSaveEditor/refs/heads/master/flipnicsave.hexpat Flipnic™ Save Editor is an enjoyable easy to use save file editor for you. (re-upload to fix low render quality) |
Timeline 1.mp4 | Videomängude analüüs | Video game analysis | save file editor,video game,PlayStation 2,Sony PlayStation,Flipnic,Flipnic: Ultimate Pinball,Flipnic™,フリップニック,is an enjoyable simple-action amazing pinball game for you,Ultimate Pinball,Ubisoft,Capcom,Sony Computer Entertainment Inc.,emulator,PCSX2 | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/615.jpg | N/A | N/A | N/A | N/A |
| 612 | Press any key to continue... | Trying to beat Expert difficulty in Minesweeper be like [Minesweeper Longplay BTS] | 0 | 2025-04-07 | Every failed attempt from my PC Longplay video for Minesweeper. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=KIKZVYEPXLk | 0 | Trying to beat Expert difficulty in Minesweeper be like [Minesweeper Longplay BTS] | Trying to beat Expert difficulty in Minesweeper be like [Minesweeper Longplay BTS] | Every failed attempt from my PC Longplay video for Minesweeper. | Every failed attempt from my PC Longplay video for Minesweeper. | minesweeper_bts.mp4 | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/612.jpg | N/A | N/A | N/A | N/A | |
| 610 | Press any key to continue... | Minesweeper [PC Longplay] | 0 | 2025-04-01 | Full gameplay for the Windows XP version of Minesweeper without commentary. Chapters: 0:00 Beginner 0:46 Intermediate 5:01 Expert |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=NhrS3xDpgPU | 0 | Minesweeper [PC Longplay] | Minesweeper [PC Longplay] | Full gameplay for the Windows XP version of Minesweeper without commentary. Chapters: 0:00 Beginner 0:46 Intermediate 5:01 Expert |
Full gameplay for the Windows XP version of Minesweeper without commentary. Chapters: 0:00 Beginner 0:46 Intermediate 5:01 Expert |
minesweeper.mp4 | Muud mängimise videod | Other gameplay videos | Windows XP,Minesweeper,gameplay,longplay,no commentary,Expert difficulty,how to win at minesweeper,why did i spend 4 hours of my life trying to beat the expert difficulty,Intermediate difficulty,Beginner difficulty,speedrun,100% speedrun,Microsoft,Microsoft Minesweeper,flags,question mark | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/610.jpg | N/A | N/A | N/A | N/A |
| 605 | MarkusTegelane | Ma paigaldasin Windowsi Android tahvelarvutisse [KR1] | 0 | 2025-03-10 | Selles videos demonstreerin ma tarkvaraprojekti, mille eesmärk on saada Windows tööle erinevates Android seadmetes. ◙ Peatükid ◙ 0:00 Sissejuhatus 4:52 Windowsi paigaldamine 9:59 Õnneratas 14:42 Benchmarkid 19:13 Veel üks asi... 20:48 Outro ■ Lingid ■ Veebisait: https://markustegelane.eu Ajaveeb: https://markustegelane.blogspot.com Renegade Project: https://renegade-project.tech/en/home ❖ Teised kanalid ❖ MarkusTegelane+: @markusTegelanePlus MarkusTegelane++: @markusTegelanePlusPlus Markuse asjad: @markuseasjad Markus Maal: @MarkusMaal ♫ Muusika ♫ Crying Reksio - Windows Popcorn (Windows Vista Remix) Game Over - Fantavision (PAL) NinjaBaka - Radio Chill (My Summer Car) Fantavision (For You And Me) - Futari no Fantavision Kevin MacLeod - Ultralounge ? Lisainfo ? Faili nimi: SuperlehmadeVägi.mp4 Renderdamise aeg: 47 minutit, 5 sekundit Videokaart: Sapphire NITRO+ AMD Radeon™ RX 7800 XT 16GB Tarkvara: DaVinci Resolve 19.1.3, VLC Player, PaintDotNET, Windows 11, Aegisub, YTSubConverter ? Video koostas: Markus Maal ? © 2025 Markuse videod |
1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=ZR7S2VrwatY | 0 | I installed Windows on an Android tablet [KR1] | Ma paigaldasin Windowsi Android tahvelarvutisse [KR1] | In this video, I'm showcasing a software project that aims to install Windows on several Android devices. ◙ Chapters ◙ 0:00 Introduction 4:52 Installing Windows 9:59 Lucky wheel 14:42 Benchmarks 19:13 One more thing... 20:48 Outro ■ Links ■ Website: https://markustegelane.eu Blog: https://markustegelane.blogspot.com Renegade Project: https://renegade-project.tech/en/home ❖ Other channels ❖ MarkusTegelane+: @markusTegelanePlus MarkusTegelane++: @markusTegelanePlusPlus Markus' stuff: @markuseasjad Markus Maal: @MarkusMaal ♫ Music ♫ Crying Reksio - Windows Popcorn (Windows Vista Remix) Game Over - Fantavision (PAL) NinjaBaka - Radio Chill (My Summer Car) Fantavision (For You And Me) - Futari no Fantavision Kevin MacLeod - Ultralounge ? Additional information ? Filename: SuperlehmadeVägi.mp4 Render time: 47 minutes, 5 seconds Video card: Sapphire NITRO+ AMD Radeon™ RX 7800 XT 16GB Software: DaVinci Resolve 19.1.3, VLC Player, PaintDotNET, Windows 11, Aegisub, YTSubConverter ? Created by: Markus Maal ? © 2025 Markuse videod |
Selles videos demonstreerin ma tarkvaraprojekti, mille eesmärk on saada Windows tööle erinevates Android seadmetes. ◙ Peatükid ◙ 0:00 Sissejuhatus 4:52 Windowsi paigaldamine 9:59 Õnneratas 14:42 Benchmarkid 19:13 Veel üks asi... 20:48 Outro ■ Lingid ■ Veebisait: https://markustegelane.eu Ajaveeb: https://markustegelane.blogspot.com Renegade Project: https://renegade-project.tech/en/home ❖ Teised kanalid ❖ MarkusTegelane+: @markusTegelanePlus MarkusTegelane++: @markusTegelanePlusPlus Markuse asjad: @markuseasjad Markus Maal: @MarkusMaal ♫ Muusika ♫ Crying Reksio - Windows Popcorn (Windows Vista Remix) Game Over - Fantavision (PAL) NinjaBaka - Radio Chill (My Summer Car) Fantavision (For You And Me) - Futari no Fantavision Kevin MacLeod - Ultralounge ? Lisainfo ? Faili nimi: SuperlehmadeVägi.mp4 Renderdamise aeg: 47 minutit, 5 sekundit Videokaart: Sapphire NITRO+ AMD Radeon™ RX 7800 XT 16GB Tarkvara: DaVinci Resolve 19.1.3, VLC Player, PaintDotNET, Windows 11, Aegisub, YTSubConverter ? Video koostas: Markus Maal ? © 2025 Markuse videod |
SuperlehmadeVägi.mp4 | Kasteraal | Kasteraal | markustegelane,Markus Maal,Tegelane Markus,mmaal,TheMarkusGuy,computers,kasteraal,Renegade Project,Xiaomi Pad 5,Android,Windows,Windows 11,Windows on ARM,install Windows on Android,Windowsi paigaldamine Android seadmesse,Qualcomm,Snapdragon | https://odysee.com/@MarkusTegelane:8/Superlehmadev%C3%A4gi:7 | MarkusTegelane | . | 0 | /channel_db_lite/web/thumbs/605.jpg | N/A | N/A | N/A | N/A |
| 585 | Markuse asjad | Markuse asjad 2024 (versioon B) | 0 | 2024-11-07 | Lühikokkuvõte Markuse asjadest 2024. aastal. | 1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=4ns1p9HV5Pc | 0 | Markus' stuff 2024 (version B) | Markuse asjad 2024 (versioon B) | Summary of Markus' stuff in 2024. | Lühikokkuvõte Markuse asjadest 2024. aastal. | Markuse asjad 2024.wmv | Markuse asjade treilerid | Markus | N/A | Markus' stuff | Markuse asjad | 0 | /channel_db_lite/web/thumbs/585.jpg | N/A | /channel_db_lite/web/json/585.json | N/A | N/A | |
| 582 | MarkusTegelane | Windows 7 mustas HP sülearvutis [Markuse arvuti meelelahutus Epiloog] | 0 | 2024-10-13 | See on kõige viimane Markuse arvuti meelelahutuse video, mida ma kavatsen teha. Ma otsustasin videoseeria lõpetada sealt, kus ma alustasin - musta HP sülearvutiga. Aga seekord on sinna Windows 7 paigaldatud ning me saame koos heita pilgu sellele toetamata operatsioonsüsteemile. ■ Lingid ■ Veebisait: https://markustegelane.eu Ajaveeb: https://markustegelane.blogspot.com ❖ Teised kanalid ❖ MarkusTegelane+: @markusTegelanePlus MarkusTegelane++: @markusTegelanePlusPlus Markuse asjad: @markuseasjad Markus Maal: @MarkusMaal ♫ Muusika ♫ Siin ei ole ju muusikat :P ? Lisainfo ? Failinimi: win7n_epilogue_r2.mp4 Renderdamise aeg: 7 minutit, 33 sekundit Videokaart: Sapphire NITRO+ AMD Radeon™ RX 7800 XT 16GB Tarkvara: DaVinci Resolve 19.0.2, VLC Player, PaintDotNET, Windows 11, Aegisub, YTSubConverter ? Koostas: Markus Maal ? © 2024 Markuse videod |
1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=nF8QC0YEaZg | 0 | Windows 7 on the black HP laptop [Markus Computer Entertainment Epilogue] | Windows 7 mustas HP sülearvutis [Markuse arvuti meelelahutus Epiloog] | This is the final Markus Computer Entertainment video I plan to make. I decided to end the series where it started - with the black HP laptop. But this time I've installed Windows 7 on it, so we can take a sneak peak on this unsupported operating system. ■ Links ■ Website: https://markustegelane.eu Blog: https://markustegelane.blogspot.com ❖ Other channels ❖ MarkusTegelane+: @markusTegelanePlus MarkusTegelane++: @markusTegelanePlusPlus Markus' stuff: @markuseasjad Markus Maal: @MarkusMaal ♫ Music ♫ There is no music :P ? Additional information ? Filename: win7n_epilogue_r2.mp4 Render time: 7 minutes, 33 seconds Video card: Sapphire NITRO+ AMD Radeon™ RX 7800 XT 16GB Software: DaVinci Resolve 19.0.2, VLC Player, PaintDotNET, Windows 11, Aegisub, YTSubConverter ? Created by: Markus Maal ? © 2024 Markuse videod |
See on kõige viimane Markuse arvuti meelelahutuse video, mida ma kavatsen teha. Ma otsustasin videoseeria lõpetada sealt, kus ma alustasin - musta HP sülearvutiga. Aga seekord on sinna Windows 7 paigaldatud ning me saame koos heita pilgu sellele toetamata operatsioonsüsteemile. ■ Lingid ■ Veebisait: https://markustegelane.eu Ajaveeb: https://markustegelane.blogspot.com ❖ Teised kanalid ❖ MarkusTegelane+: @markusTegelanePlus MarkusTegelane++: @markusTegelanePlusPlus Markuse asjad: @markuseasjad Markus Maal: @MarkusMaal ♫ Muusika ♫ Siin ei ole ju muusikat :P ? Lisainfo ? Failinimi: win7n_epilogue_r2.mp4 Renderdamise aeg: 7 minutit, 33 sekundit Videokaart: Sapphire NITRO+ AMD Radeon™ RX 7800 XT 16GB Tarkvara: DaVinci Resolve 19.0.2, VLC Player, PaintDotNET, Windows 11, Aegisub, YTSubConverter ? Koostas: Markus Maal ? © 2024 Markuse videod |
win7n_epilogue_r2.mp4 | Markuse arvuti meelelahutus | Markus computer entertainment | markustegelane,Markus Maal,Tegelane Markus,mmaal,TheMarkusGuy,computers,Windows 7,salajane sõnum?,secret message?,heksakood,hexadecimal,HP 255 G2 Notebook PC,epiloog,epilogue,must hp,Helwett Packard,HP,hiina prügi,draiverid,drivers,has problems,eemaldatav aku,removable battery | https://odysee.com/@MarkusTegelane:8/win7n_epilogue:7 | MarkusTegelane | . | 0 | /channel_db_lite/web/thumbs/582.jpg | N/A | /channel_db_lite/web/json/582.json | N/A | N/A |
| 568 | MarkusTegelane++ | Light OS with draggable windows is really broken [Fun Experiments 0x00] | 0 | 2024-03-15 | For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro. I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235 There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following: 1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it 2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video) 3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop) 4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place. 5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active. 6. There is no multi-tasking, since windows appear on separate slides 7. Sound clips would have to be disabled, while the window is being moved All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned... |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=RwAvwf8xYeA | 0 | Light OS with draggable windows is really broken [Fun Experiments 0x00] | Light OS with draggable windows is really broken [Fun Experiments 0x00] | For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro. I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235 There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following: 1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it 2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video) 3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop) 4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place. 5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active. 6. There is no multi-tasking, since windows appear on separate slides 7. Sound clips would have to be disabled, while the window is being moved All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned... |
For this video, I added window movement to Light OS just for fun. All I did was add two custom macros and PPTGames Cursor API to be able to drag a window around. Then I grouped shapes which are related to the window I wanted to move as "RegularApp:1" and added a hidden shape "MoveEvent", which would store the current state of window movement as a global variable. Finally, I added a mouse hover action to the titlebar, which points to the MovableWindow macro. I am not making the .ppsm file, because a lot of stuff is broken, however you can find the macro I added in this secret gist: https://gist.github.com/MarkusMaal/a9d56efc5433a5ac1821adcf43cf9235 There are several reasons why this doesn't really work all that well and would require some serious reworks, some of which being the following: 1. There are custom animations which don't play, because in order to make the window draggable, I had to group all of the shapes in it 2. All slides have a reveal transition, which make window movement jittery (would need to be disabled if windows are being moved, but I didn't do it for this proof of concept video) 3. Appear/disappear animations would need to be implemented programmatically for shapes, which appear from trigger animations to stay on screen (these include volume test, power controls and opaque backdrop) 4. ActiveX controls don't disappear and don't get replaced by placeholders, meaning they stay on screen, flickering and being on top of the window, staying in one place. 5. The close button is on top of the area, where the mouse hover trigger for window movement is. This means that it might be difficult to click that button, as the Cursor API might think there is window movement going on. Easy fix would be to introduce a sort of "deadzone" where the hover trigger isn't active. 6. There is no multi-tasking, since windows appear on separate slides 7. Sound clips would have to be disabled, while the window is being moved All of these issues are addressed in my next upcoming PowerPoint OS (Codename OrangePath), which was designed from the ground up to have movable window capabilities and multitasking, so stay tuned... |
2024-03-15 21-10-42.mkv | PowerPoint | PowerPoint | PPTOS,Light OS,PowerPoint OS,movable windows,draggable,droppable,VBA,Visual Basic for Applications,Microsoft PowerPoint,ppsm,Light OS Technologies,macro,scripting | N/A | MarkusTegelane++ | MarkusTegelane++ | 0 | /channel_db_lite/web/thumbs/568.jpg | N/A | /channel_db_lite/web/json/568.json | N/A | N/A |
| 562 | Press any key to continue... | Pac-Man Rally (PS2 FMV/BGM Rip) | 0 | 2024-02-02 | Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files. Chapters: 0:00 Arctic Iceberg (ArticIc.mib) 2:01 Award Ceremony/Artic Iceberg (Award.mib) 3:58 Canyon Crusade (CanyonCr.mib) 5:50 Cloud Garden (CloudGar.mib) 8:04 Toc-Man's Factory (DarkFact.mib) 10:01 Funhouse of Terror (Funhouse.mib) 11:58 Ghost Mansion (GhostMan.mib) 13:58 Intro (Intro.pss) 15:04 Jungle Safari (JungleSa.mib) 17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib) 19:04 Molten Mountain (MoltenMo.mib) 21:03 Pirate Cove (PirateCo.mib) 22:52 Retro Maze/Menu (RetroMaz.mib) 25:02 Rolling Hills (RollingH.mib) 26:58 Spookys Castle (SpookysC.mib) 29:01 Subterranean Speedway? (Subterra.mib) 31:26 Winding Wetlands (WindingW.mib) 33:22 Menu music? (oldMidi.mib) 35:32 Unknown (songSnip.mib) Technical info: Intro movie: Container .PSS Format: PS2 Movie Audio Stream Codec: MPEG-1/2 Resolution: 640x448 Framerate: 29.97 fps Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream) Background music (header files) Container .MIH 0x00 - 0x03 = Length of header 0x04 = Unknown 0x05 - 0x07 = Length of sample file ? 0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo) 0x0C - 0x0F = Audio frequency 0x10 - 0x13 = Interleave 0x14 - 0x17 = Unknown (Buffer size? Loop count?) 0x18 - 0x3F = Empty space Background music (samples) Container .MIB Format: Compressed Sony ADPCM audio Interleave, frequency, channels = Based on corresponding header file |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=raX-LEe08b4 | 0 | Pac-Man Rally (PS2 FMV/BGM Rip) | Pac-Man Rally (PS2 FMV/BGM Rip) | Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files. Chapters: 0:00 Arctic Iceberg (ArticIc.mib) 2:01 Award Ceremony/Artic Iceberg (Award.mib) 3:58 Canyon Crusade (CanyonCr.mib) 5:50 Cloud Garden (CloudGar.mib) 8:04 Toc-Man's Factory (DarkFact.mib) 10:01 Funhouse of Terror (Funhouse.mib) 11:58 Ghost Mansion (GhostMan.mib) 13:58 Intro (Intro.pss) 15:04 Jungle Safari (JungleSa.mib) 17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib) 19:04 Molten Mountain (MoltenMo.mib) 21:03 Pirate Cove (PirateCo.mib) 22:52 Retro Maze/Menu (RetroMaz.mib) 25:02 Rolling Hills (RollingH.mib) 26:58 Spookys Castle (SpookysC.mib) 29:01 Subterranean Speedway? (Subterra.mib) 31:26 Winding Wetlands (WindingW.mib) 33:22 Menu music? (oldMidi.mib) 35:32 Unknown (songSnip.mib) Technical info: Intro movie: Container .PSS Format: PS2 Movie Audio Stream Codec: MPEG-1/2 Resolution: 640x448 Framerate: 29.97 fps Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream) Background music (header files) Container .MIH 0x00 - 0x03 = Length of header 0x04 = Unknown 0x05 - 0x07 = Length of sample file ? 0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo) 0x0C - 0x0F = Audio frequency 0x10 - 0x13 = Interleave 0x14 - 0x17 = Unknown (Buffer size? Loop count?) 0x18 - 0x3F = Empty space Background music (samples) Container .MIB Format: Compressed Sony ADPCM audio Interleave, frequency, channels = Based on corresponding header file |
Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files. Chapters: 0:00 Arctic Iceberg (ArticIc.mib) 2:01 Award Ceremony/Artic Iceberg (Award.mib) 3:58 Canyon Crusade (CanyonCr.mib) 5:50 Cloud Garden (CloudGar.mib) 8:04 Toc-Man's Factory (DarkFact.mib) 10:01 Funhouse of Terror (Funhouse.mib) 11:58 Ghost Mansion (GhostMan.mib) 13:58 Intro (Intro.pss) 15:04 Jungle Safari (JungleSa.mib) 17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib) 19:04 Molten Mountain (MoltenMo.mib) 21:03 Pirate Cove (PirateCo.mib) 22:52 Retro Maze/Menu (RetroMaz.mib) 25:02 Rolling Hills (RollingH.mib) 26:58 Spookys Castle (SpookysC.mib) 29:01 Subterranean Speedway? (Subterra.mib) 31:26 Winding Wetlands (WindingW.mib) 33:22 Menu music? (oldMidi.mib) 35:32 Unknown (songSnip.mib) Technical info: Intro movie: Container .PSS Format: PS2 Movie Audio Stream Codec: MPEG-1/2 Resolution: 640x448 Framerate: 29.97 fps Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream) Background music (header files) Container .MIH 0x00 - 0x03 = Length of header 0x04 = Unknown 0x05 - 0x07 = Length of sample file ? 0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo) 0x0C - 0x0F = Audio frequency 0x10 - 0x13 = Interleave 0x14 - 0x17 = Unknown (Buffer size? Loop count?) 0x18 - 0x3F = Empty space Background music (samples) Container .MIB Format: Compressed Sony ADPCM audio Interleave, frequency, channels = Based on corresponding header file |
pmr.mov | Muusika | Music | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/562.jpg | N/A | /channel_db_lite/web/json/562.json | N/A | N/A | |
| 561 | Press any key to continue... | Flipnic, but it's REALLY LOUD | 0 | 2024-01-20 | Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127? In this video, we'll find out what happens if you increase the volume from 127 to 32767! Note that the specific memory address for changing the volume may be different accross various regional versions of the game. Emulator: PCSX2 (Nightly) Timestamps: 0:00 Increasing the volume 0:23 Biology 11:08 Evolution 12:30 Metallurgy 19:16 Optics 26:17 Biology 2P 27:23 Geometry 42:18 Geometry 2P |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=w4VzUiEuH10 | 0 | Flipnic, but it's REALLY LOUD | Flipnic, but it's REALLY LOUD | Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127? In this video, we'll find out what happens if you increase the volume from 127 to 32767! Note that the specific memory address for changing the volume may be different accross various regional versions of the game. Emulator: PCSX2 (Nightly) Timestamps: 0:00 Increasing the volume 0:23 Biology 11:08 Evolution 12:30 Metallurgy 19:16 Optics 26:17 Biology 2P 27:23 Geometry 42:18 Geometry 2P |
Did you know that in Flipnic (PS2), the volume levels are stored as a 16-bit signed integer? And that the maximum value the game uses is actually 127? In this video, we'll find out what happens if you increase the volume from 127 to 32767! Note that the specific memory address for changing the volume may be different accross various regional versions of the game. Emulator: PCSX2 (Nightly) Timestamps: 0:00 Increasing the volume 0:23 Biology 11:08 Evolution 12:30 Metallurgy 19:16 Optics 26:17 Biology 2P 27:23 Geometry 42:18 Geometry 2P |
FlipnicButLoudMinified.mp4 | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/561.jpg | N/A | /channel_db_lite/web/json/561.json | N/A | N/A | |
| 558 | Press any key to continue... | Colin McRae Raly 2.0 Intro [Bink Video Datamosh] | 0 | 2024-01-04 | A datamoshed version of Colin McRae Rally 2.0 introduction movie. Datamoshed using AVSync.Live Mosh with these settings: Pulse - Duplicate groups of 5 p-frames every 10 frames. Threshold: 0,5 | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=caPMvu0wSC8 | 0 | Colin McRae Raly 2.0 Intro [Bink Video Datamosh] | Colin McRae Raly 2.0 Intro [Bink Video Datamosh] | A datamoshed version of Colin McRae Rally 2.0 introduction movie. Datamoshed using AVSync.Live Mosh with these settings: Pulse - Duplicate groups of 5 p-frames every 10 frames. Threshold: 0,5 | A datamoshed version of Colin McRae Rally 2.0 introduction movie. Datamoshed using AVSync.Live Mosh with these settings: Pulse - Duplicate groups of 5 p-frames every 10 frames. Threshold: 0,5 | cmr2_datamosh.mp4 | FMV klipid | FMV clips | Colin McRae Rally,2.0,CMR2,PC,Intro,Rally,Racing,Video Game,FMV | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/558.jpg | N/A | /channel_db_lite/web/json/558.json | N/A | N/A |
| 557 | Press any key to continue... | Beetle Crazy Cup - Subaru Impreza STI Rally [PC Mod Gameplay] | 0 | 2023-12-22 | This is a mod, which adds Subaru Impreza STI Rally car to Beetle Crazy Cup (a.k.a. Beetle Buggin). This mod requires Beetle Crazy Cup Tool for repacking game files. The car replaces some of the vehicles in the cross game mode. Download links: https://www.moddb.com/games/beetle-crazy-cup/downloads |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=CLzYv0smZco | 0 | Beetle Crazy Cup - Subaru Impreza STI Rally [PC Mod Gameplay] | Beetle Crazy Cup - Subaru Impreza STI Rally [PC Mod Gameplay] | This is a mod, which adds Subaru Impreza STI Rally car to Beetle Crazy Cup (a.k.a. Beetle Buggin). This mod requires Beetle Crazy Cup Tool for repacking game files. The car replaces some of the vehicles in the cross game mode. Download links: https://www.moddb.com/games/beetle-crazy-cup/downloads |
This is a mod, which adds Subaru Impreza STI Rally car to Beetle Crazy Cup (a.k.a. Beetle Buggin). This mod requires Beetle Crazy Cup Tool for repacking game files. The car replaces some of the vehicles in the cross game mode. Download links: https://www.moddb.com/games/beetle-crazy-cup/downloads |
BeetleImprezza.mp4 | Muud mängimise videod | Other gameplay videos | Beetle Buggin,Beetle Crazy Cup,car,impreza,mod,modification,rally car,subaru | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/557.jpg | N/A | /channel_db_lite/web/json/557.json | N/A | N/A |
| 550 | Press any key to continue... | Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] | 0 | 2023-10-01 | This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video. The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background. Technical information: Video container: Interleaved audio/video streams, PSS file extension Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display) High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL) Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400 Extraction commands: STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO Video container: FlipnicBinExtractor /est [filename].PSS IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV" Extraction tools: FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor FFmpeg: https://ffmpeg.org/ MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html Chapters: 0:00 SHUKYAKUDEMO.PSS (Audio 1) 1:23 SHUKYAKUDEMO.PSS (Audio 2) 2:48 SHUKYAKUDEMO.PSS (Audio 3) 4:13 SHUKYAKUDEMO.PSS (Audio 4) 5:38 SHUKYAKUDEMO.PSS (Audio 5) 7:03 TITLE_.PSS (NTSC-U) 7:19 TITLE_.PSS (PAL) 7:35 TITLE_.PSS (NTSC-J) 7:51 SILVER_DROP.PSS 8:07 CIRCLE_OF_LIFE.PSS 8:29 FREEZE_OVER.PSS 8:45 TAKIWARI.PSS 8:58 SILVER_DROP2.PSS 9:14 CIRCLE_OF_LIFE2.PSS 9:35 FREEZE_OVER2.PSS 9:51 TAKIWARI2.PSS 10:04 UFO_QUIZ_SHOW.PSS 10:14 LUCKEY_FLAMINGOS.PSS 10:20 POINT_OF_NO_RETURN.PSS 10:29 COLOR_PUZZLE2.PSS 10:36 HUNGLY_MONKEY.PSS 10:45 MULTIBALL.PSS 10:53 MULTIBALL03.PSS 10:59 MULTIBALL04.PSS 11:04 MULTIBALL05.PSS 11:14 SHOWTIME.PSS 11:18 MOVE_ON01.PSS 11:24 WATCH_OUT.PSS 11:29 MISSING.PSS 11:38 TILT2.PSS 11:44 EXTRABALL.PSS 11:49 EXTRABALL2.PSS 11:57 EXTRA_CREDIT.PSS 12:05 EXTRA_CREDIT02.PSS 12:13 NEXT_STAGE.PSS 12:33 CONGRATULATIONS01.PSS 12:40 CONGRATULATIONS02.PSS 12:46 CONGRATULATIONS03.PSS 12:55 CONGRATULATIONS04.PSS 13:04 CONGRATULATIONS05.PSS 13:13 CONGRATULATIONS06.PSS 13:22 CONGRATULATIONS07.PSS 13:31 CONGRATULATIONS08.PSS 13:39 CONGRATULATIONS09.PSS 13:46 CONGRATULATIONS10.PSS 13:58 GAME_OVER2.PSS 14:13 GAME_OVER3.PSS 14:21 GAME_OVER4.PSS 14:32 GAME_OVER5.PSS 14:46 GAME_OVER6.PSS (NTSC-J only) 14:58 STAFF_ROLL1.PSS (NTSC-U) 17:02 STAFF_ROLL1.PSS (NTSC-J) 19:06 STAFF_ROLL1.PSS (PAL) 21:10 STAFF_ROLL2.PSS (NTSC-U) 23:14 STAFF_ROLL2.PSS (NTSC-J) 25:18 STAFF_ROLL2.PSS (PAL) 27:22 UBI.PSS (PAL only) 27:30 BAD_LUCK.PSS (NTSC-U/PAL) 28:03 SMALL_LUCK.PSS (NTSC-U/PAL) 28:46 GOOD_LUCK.PSS (NTSC-U/PAL) 29:24 GREAT_LUCK.PSS (NTSC-U/PAL) 30:02 MIRACULOUS.PSS (NTSC-U/PAL) 30:40 CHAP01.PSS (NTSC-U/PAL) 33:59 CHAP02.PSS (NTSC-U/PAL) 37:52 CHAP03.PSS (NTSC-U/PAL) 41:57 CHAP04.PSS (NTSC-U/PAL) 44:39 CHAP05.PSS (NTSC-U/PAL) 49:50 CHAP06.PSS (NTSC-U/PAL) 53:21 CHAP07.PSS (NTSC-U/PAL) 55:28 CHAP01.PSS (NTSC-J) 58:49 CHAP02.PSS (NTSC-J) 1:02:42 CHAP03.PSS (NTSC-J) 1:06:48 CHAP04.PSS (NTSC-J) 1:09:31 CHAP05.PSS (NTSC-J) 1:14:44 CHAP06.PSS (NTSC-J) 1:18:16 CHAP07.PSS (NTSC-J) 1:20:24 BAD_LUCK.PSS (NTSC-J) 1:21:04 SMALL_LUCK.PSS (NTSC-J) 1:21:44 GOOD_LUCK.PSS (NTSC-J) 1:22:24 GREAT_LUCK.PSS (NTSC-J) 1:23:04 MIRACULOUS |
1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=ZaA8-H71-3U | 0 | Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] | Flipnic - all in-game videos [PS2 FMV Rip/Full quality 60 FPS] | This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video. The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background. Technical information: Video container: Interleaved audio/video streams, PSS file extension Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display) High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL) Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400 Extraction commands: STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO Video container: FlipnicBinExtractor /est [filename].PSS IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV" Extraction tools: FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor FFmpeg: https://ffmpeg.org/ MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html Chapters: 0:00 SHUKYAKUDEMO.PSS (Audio 1) 1:23 SHUKYAKUDEMO.PSS (Audio 2) 2:48 SHUKYAKUDEMO.PSS (Audio 3) 4:13 SHUKYAKUDEMO.PSS (Audio 4) 5:38 SHUKYAKUDEMO.PSS (Audio 5) 7:03 TITLE_.PSS (NTSC-U) 7:19 TITLE_.PSS (PAL) 7:35 TITLE_.PSS (NTSC-J) 7:51 SILVER_DROP.PSS 8:07 CIRCLE_OF_LIFE.PSS 8:29 FREEZE_OVER.PSS 8:45 TAKIWARI.PSS 8:58 SILVER_DROP2.PSS 9:14 CIRCLE_OF_LIFE2.PSS 9:35 FREEZE_OVER2.PSS 9:51 TAKIWARI2.PSS 10:04 UFO_QUIZ_SHOW.PSS 10:14 LUCKEY_FLAMINGOS.PSS 10:20 POINT_OF_NO_RETURN.PSS 10:29 COLOR_PUZZLE2.PSS 10:36 HUNGLY_MONKEY.PSS 10:45 MULTIBALL.PSS 10:53 MULTIBALL03.PSS 10:59 MULTIBALL04.PSS 11:04 MULTIBALL05.PSS 11:14 SHOWTIME.PSS 11:18 MOVE_ON01.PSS 11:24 WATCH_OUT.PSS 11:29 MISSING.PSS 11:38 TILT2.PSS 11:44 EXTRABALL.PSS 11:49 EXTRABALL2.PSS 11:57 EXTRA_CREDIT.PSS 12:05 EXTRA_CREDIT02.PSS 12:13 NEXT_STAGE.PSS 12:33 CONGRATULATIONS01.PSS 12:40 CONGRATULATIONS02.PSS 12:46 CONGRATULATIONS03.PSS 12:55 CONGRATULATIONS04.PSS 13:04 CONGRATULATIONS05.PSS 13:13 CONGRATULATIONS06.PSS 13:22 CONGRATULATIONS07.PSS 13:31 CONGRATULATIONS08.PSS 13:39 CONGRATULATIONS09.PSS 13:46 CONGRATULATIONS10.PSS 13:58 GAME_OVER2.PSS 14:13 GAME_OVER3.PSS 14:21 GAME_OVER4.PSS 14:32 GAME_OVER5.PSS 14:46 GAME_OVER6.PSS (NTSC-J only) 14:58 STAFF_ROLL1.PSS (NTSC-U) 17:02 STAFF_ROLL1.PSS (NTSC-J) 19:06 STAFF_ROLL1.PSS (PAL) 21:10 STAFF_ROLL2.PSS (NTSC-U) 23:14 STAFF_ROLL2.PSS (NTSC-J) 25:18 STAFF_ROLL2.PSS (PAL) 27:22 UBI.PSS (PAL only) 27:30 BAD_LUCK.PSS (NTSC-U/PAL) 28:03 SMALL_LUCK.PSS (NTSC-U/PAL) 28:46 GOOD_LUCK.PSS (NTSC-U/PAL) 29:24 GREAT_LUCK.PSS (NTSC-U/PAL) 30:02 MIRACULOUS.PSS (NTSC-U/PAL) 30:40 CHAP01.PSS (NTSC-U/PAL) 33:59 CHAP02.PSS (NTSC-U/PAL) 37:52 CHAP03.PSS (NTSC-U/PAL) 41:57 CHAP04.PSS (NTSC-U/PAL) 44:39 CHAP05.PSS (NTSC-U/PAL) 49:50 CHAP06.PSS (NTSC-U/PAL) 53:21 CHAP07.PSS (NTSC-U/PAL) 55:28 CHAP01.PSS (NTSC-J) 58:49 CHAP02.PSS (NTSC-J) 1:02:42 CHAP03.PSS (NTSC-J) 1:06:48 CHAP04.PSS (NTSC-J) 1:09:31 CHAP05.PSS (NTSC-J) 1:14:44 CHAP06.PSS (NTSC-J) 1:18:16 CHAP07.PSS (NTSC-J) 1:20:24 BAD_LUCK.PSS (NTSC-J) 1:21:04 SMALL_LUCK.PSS (NTSC-J) 1:21:44 GOOD_LUCK.PSS (NTSC-J) 1:22:24 GREAT_LUCK.PSS (NTSC-J) 1:23:04 MIRACULOUS.PSS (NTSC-J) |
This video contains every single video clip from the Flipnic video game across various regions (including NTSC-U, NTSC-J and PAL regions). Compared to my previous video, this time I've used a different ripping process, through which I've converted the PSS files directly to a standard video format and not just recorded the emulator screen. There are now even more FMVs, which weren't originally included in my previous video. The low-res FMVs have been composited with a checkerboard pattern, so that you can see that they do in fact have a transparent background. Technical information: Video container: Interleaved audio/video streams, PSS file extension Low-res video format: IPU, 256x512 (full frame) or 256x256 (visible display) High-res video format: IPU, 512x448 (NTSC) or 512x512 (PAL) Audio format: Compressed Sony ADPCM, 44100kHz, interleave 0x400 Extraction commands: STR.BIN extraction: FlipnicBinExtractor /e STR.BIN STR TUTO.BIN extraction: FlipnicBinExtractor /e TUTO.BIN TUTO Video container: FlipnicBinExtractor /est [filename].PSS IPU conversion (high-res format, PAL): ffmpeg -r 25 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (high-res format, NTSC): ffmpeg -r 29.97-i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, PAL): ffmpeg -r 50 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov IPU conversion (low-res format, NTSC): ffmpeg -r 59.94 -i [filename].PSS.IPU0 -c:v qtrle -pix_fmt rgb24 [filename].mov Audio conversion: MFAudio /IF44100 /IC2 /II400 /IH0 /OTWAVU "[input filename].PSS.INT[stream ID, usually 1]" "[output filename].WAV" Extraction tools: FlipnicBinExtractor: https://github.com/MarkusMaal/FlipnicBinExtractor FFmpeg: https://ffmpeg.org/ MFAudio: https://www.zophar.net/utilities/ps2util/mfaudio-1-1.html Chapters: 0:00 SHUKYAKUDEMO.PSS (Audio 1) 1:23 SHUKYAKUDEMO.PSS (Audio 2) 2:48 SHUKYAKUDEMO.PSS (Audio 3) 4:13 SHUKYAKUDEMO.PSS (Audio 4) 5:38 SHUKYAKUDEMO.PSS (Audio 5) 7:03 TITLE_.PSS (NTSC-U) 7:19 TITLE_.PSS (PAL) 7:35 TITLE_.PSS (NTSC-J) 7:51 SILVER_DROP.PSS 8:07 CIRCLE_OF_LIFE.PSS 8:29 FREEZE_OVER.PSS 8:45 TAKIWARI.PSS 8:58 SILVER_DROP2.PSS 9:14 CIRCLE_OF_LIFE2.PSS 9:35 FREEZE_OVER2.PSS 9:51 TAKIWARI2.PSS 10:04 UFO_QUIZ_SHOW.PSS 10:14 LUCKEY_FLAMINGOS.PSS 10:20 POINT_OF_NO_RETURN.PSS 10:29 COLOR_PUZZLE2.PSS 10:36 HUNGLY_MONKEY.PSS 10:45 MULTIBALL.PSS 10:53 MULTIBALL03.PSS 10:59 MULTIBALL04.PSS 11:04 MULTIBALL05.PSS 11:14 SHOWTIME.PSS 11:18 MOVE_ON01.PSS 11:24 WATCH_OUT.PSS 11:29 MISSING.PSS 11:38 TILT2.PSS 11:44 EXTRABALL.PSS 11:49 EXTRABALL2.PSS 11:57 EXTRA_CREDIT.PSS 12:05 EXTRA_CREDIT02.PSS 12:13 NEXT_STAGE.PSS 12:33 CONGRATULATIONS01.PSS 12:40 CONGRATULATIONS02.PSS 12:46 CONGRATULATIONS03.PSS 12:55 CONGRATULATIONS04.PSS 13:04 CONGRATULATIONS05.PSS 13:13 CONGRATULATIONS06.PSS 13:22 CONGRATULATIONS07.PSS 13:31 CONGRATULATIONS08.PSS 13:39 CONGRATULATIONS09.PSS 13:46 CONGRATULATIONS10.PSS 13:58 GAME_OVER2.PSS 14:13 GAME_OVER3.PSS 14:21 GAME_OVER4.PSS 14:32 GAME_OVER5.PSS 14:46 GAME_OVER6.PSS (NTSC-J only) 14:58 STAFF_ROLL1.PSS (NTSC-U) 17:02 STAFF_ROLL1.PSS (NTSC-J) 19:06 STAFF_ROLL1.PSS (PAL) 21:10 STAFF_ROLL2.PSS (NTSC-U) 23:14 STAFF_ROLL2.PSS (NTSC-J) 25:18 STAFF_ROLL2.PSS (PAL) 27:22 UBI.PSS (PAL only) 27:30 BAD_LUCK.PSS (NTSC-U/PAL) 28:03 SMALL_LUCK.PSS (NTSC-U/PAL) 28:46 GOOD_LUCK.PSS (NTSC-U/PAL) 29:24 GREAT_LUCK.PSS (NTSC-U/PAL) 30:02 MIRACULOUS.PSS (NTSC-U/PAL) 30:40 CHAP01.PSS (NTSC-U/PAL) 33:59 CHAP02.PSS (NTSC-U/PAL) 37:52 CHAP03.PSS (NTSC-U/PAL) 41:57 CHAP04.PSS (NTSC-U/PAL) 44:39 CHAP05.PSS (NTSC-U/PAL) 49:50 CHAP06.PSS (NTSC-U/PAL) 53:21 CHAP07.PSS (NTSC-U/PAL) 55:28 CHAP01.PSS (NTSC-J) 58:49 CHAP02.PSS (NTSC-J) 1:02:42 CHAP03.PSS (NTSC-J) 1:06:48 CHAP04.PSS (NTSC-J) 1:09:31 CHAP05.PSS (NTSC-J) 1:14:44 CHAP06.PSS (NTSC-J) 1:18:16 CHAP07.PSS (NTSC-J) 1:20:24 BAD_LUCK.PSS (NTSC-J) 1:21:04 SMALL_LUCK.PSS (NTSC-J) 1:21:44 GOOD_LUCK.PSS (NTSC-J) 1:22:24 GREAT_LUCK.PSS (NTSC-J) 1:23:04 MIRACULOUS.PSS (NTSC-J) |
FlipnicFMVfullquality.mp4 | FMV klipid | FMV clips | Flipnic,pinball,PlayStation,PlayStation 2,game over,cutscene,FMV,full motion video,PSS,playstation stream,PAL,congratulations,Lisle Wilkerson,Randy Goins,Lemmy Constantine,no camera,electromechanical game simulator,poisonous,pinball is not dead,new game machine,van gogh,UFO,aliens,flying saucer,flamingo,monkey,freeze over,steel ball,weird,surreal,biology,optics,metallurgy,geometry,theology,evolution,puzzle,multiball,see you again,skeleton,skull,invasion,omg,tilt | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/550.jpg | N/A | /channel_db_lite/web/json/550.json | N/A | N/A |
| 548 | Press any key to continue... | an intro? | 0 | 2023-08-08 | Potentially an intro for my future videos... that is if you like it. Made with Microsoft Clipchamp |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=_mb0RlmgMp0 | 0 | an intro? | an intro? | Potentially an intro for my future videos... that is if you like it. Made with Microsoft Clipchamp |
Potentially an intro for my future videos... that is if you like it. Made with Microsoft Clipchamp |
paktc newintro – Clipchampiga loodud.mp4 | Introd | Intros | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/548.jpg | N/A | /channel_db_lite/web/json/548.json | N/A | N/A | |
| 473 | Press any key to continue... | Beetle Crazy Cup (a.k.a. Beetle Buggin) [PC Longplay] | 0 | 2022-07-27 | Full gameplay of Beetle Crazy Cup (2000) without commentary. | 0 | 1 | 0 | 0 | https://www.youtube.com/watch?v=xsL3shSyn4A | 0 | . | . | . | . | Beetle-1.m4v | Muud mängimise videod | Other gameplay videos | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/473.jpg | N/A | /channel_db_lite/web/json/473.json | N/A | N/A | |
| 452 | MarkusTegelane | Windowsi käivitus- ja sulgemishelid - eriti kõrge helikõrgusega | 0 | 2022-05-21 | Selles videos esitan käivitus- ja sulgemishelisid mitmest Microsoft Windows-i versioonist. Esitan ka variatsioonid nendest helidest, kus ma tõstsin helikõrgust ekstreemsele tasemele kasutades Audacity tarkvara. Märkused versioonidest, mida ma ei lisanud: - Windows 2000 helid on identsed Windows ME-ga (Millennium Edition), mistõttu ma esimest eraldi siia videosse ei lisanud - Windows NT 5.0, Windows Longhorn, Windows Server 2003 käivitumis- ja sulgemishelisid ma ei lisanud, sest need on kas fännide loodud või pärinevad kolmanda osapoole heliskeemist - Windows 7-10 on Windows Vista-ga identsed käivitumise ja sulgemise helid, mistõttu need pole siin videos. Windows 8-s ja hilisemates versioonides on helid vaikesättena välja lülitatud, kuid need saab teatud registrihäkkidega sisse lülitada - Windows 11 sulgemisheli on identne Vista sulgemisheliga ning vaikesättena välja lülitatud, mistõttu ma ka seda videosse ei lisanud - Nii palju kui olen uurinud, siis Windows CE-l puudub sulgemisheli, öelge kommentaarides kui mul pole selles osas õigus - Windows NT 4 helid on "peidetud" seni kuni lülitate sisse helidraiveri. Ning jah, need helid on ametlikud. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=U0K8eqnI4pc | 0 | Windows startup and shutdown sounds - extremely high pitch | . | In this video, I play startup and shutdown sounds from several releases of Microsoft Windows. I also play versions, which have the pitch increased to an extreme level in Audacity. Some notes about stuff that I didn't include: - Windows 2000 has the same sound as ME, so I didn't include it separately - Windows NT 5.0, Windows Longhorn, Windows Server 2003 startup and shutdown sounds aren't included, because they're fan-made or from a third-party sound scheme - Windows 7-10 have the same startup and shutdown sounds as Windows Vista, which is why they aren't included. In Windows 8 and later, the sounds are disabled by default, but you can enable them with certain registry hacks - Windows 11 shutdown sound is identical to Windows Vista and disabled by default, which is why I didn't include it - AFAIK, Windows CE doesn't have a shutdown sound, let me know in the comments if I'm wrong - Windows NT 4 sounds are "hidden" until you enable the audio driver. And yes, these sounds are official. Sources: Animated Windows ME bootscreen: https://www.deviantart.com/oscareczek/art/Windows-Millenium-Edition-boot-screen-537277802 Windows XP logo wallpaper: https://cdn.wallpapersafari.com/42/74/3APKBn.jpg Windows Vista logo wallpaper: https://cdn.wallpapersafari.com/77/83/7MBn1N.jpg Windows Sun Valley (Windows 11) logo: https://i3g4v6w8.stackpathcdn.com/wp-content/uploads/2021/06/windows-11-next-gen-logo_hero-1536x994.jpg Windows CE logo: https://bit.ly/385sMMH Windows 98 boot logo: https://bit.ly/3lPdvmJ Windows NT 4.0 Workstation default wallpaper: https://wallpapercave.com/wp/wp4034005.jpg Windows 95 bootscreen: http://www.virtualdesktop.org/complete/95a/loading.png Windows 3.1 boot logo: https://wallpapermemory.com/uploads/649/windows-3-1-background-full-hd-378586.jpg Colored Windows 10 logo: https://www.softzone.es/app/uploads-softzone.es/2021/03/Logo-Windows-10-coloreado-xREAMED.jpg Links: Website: https://markustegelane.ml Random video: https://markustegelane.ml/markustegelane/random/?c=mt Blog: https://markustegelane-en.blogspot.com Twitter: https://twitter.com/@markustegelane Chapters: 0:00 Intro 0:06 Windows 3.1x 0:11 Windows 95 0:28 Windows NT 4.0 (New Technology) 1:09 Windows 98 1:32 Windows ME (Millennium Edition) 1:53 Windows XP (eXPerience) 2:11 Windows CE (Compact Edition) 2:12 Windows Vista 2:24 Windows 11 2:31 Outro Other info: Filename: windows_sound_highpitch.mp4 Encoder preset: NVENC H264 VBR Render time: 5 minutes, 45 seconds Editing software: kdenlive (video), Audacity (audio) Thank you for watching! ©2022 Markus' videos productions |
Selles videos esitan käivitus- ja sulgemishelisid mitmest Microsoft Windows-i versioonist. Esitan ka variatsioonid nendest helidest, kus ma tõstsin helikõrgust ekstreemsele tasemele kasutades Audacity tarkvara. Märkused versioonidest, mida ma ei lisanud: - Windows 2000 helid on identsed Windows ME-ga (Millennium Edition), mistõttu ma esimest eraldi siia videosse ei lisanud - Windows NT 5.0, Windows Longhorn, Windows Server 2003 käivitumis- ja sulgemishelisid ma ei lisanud, sest need on kas fännide loodud või pärinevad kolmanda osapoole heliskeemist - Windows 7-10 on Windows Vista-ga identsed käivitumise ja sulgemise helid, mistõttu need pole siin videos. Windows 8-s ja hilisemates versioonides on helid vaikesättena välja lülitatud, kuid need saab teatud registrihäkkidega sisse lülitada - Windows 11 sulgemisheli on identne Vista sulgemisheliga ning vaikesättena välja lülitatud, mistõttu ma ka seda videosse ei lisanud - Nii palju kui olen uurinud, siis Windows CE-l puudub sulgemisheli, öelge kommentaarides kui mul pole selles osas õigus - Windows NT 4 helid on "peidetud" seni kuni lülitate sisse helidraiveri. Ning jah, need helid on ametlikud. Allikad: Animeeritud Windows ME buutimisekraan: https://www.deviantart.com/oscareczek/art/Windows-Millenium-Edition-boot-screen-537277802 Windows XP logo taustapilt: https://cdn.wallpapersafari.com/42/74/3APKBn.jpg Windows Vista logo taustapilt: https://cdn.wallpapersafari.com/77/83/7MBn1N.jpg Windows Sun Valley (Windows 11) logo: https://i3g4v6w8.stackpathcdn.com/wp-content/uploads/2021/06/windows-11-next-gen-logo_hero-1536x994.jpg Windows CE logo: https://bit.ly/385sMMH Windows 98 buutimis/sulgumislogo: https://bit.ly/3lPdvmJ Windows NT 4.0 tööjaama versiooni vaiketaustapilt: https://wallpapercave.com/wp/wp4034005.jpg Windows 95 buutimisekraan: http://www.virtualdesktop.org/complete/95a/loading.png Windows 3.1 buutimislogo: https://wallpapermemory.com/uploads/649/windows-3-1-background-full-hd-378586.jpg Värviline Windows 10 logo: https://www.softzone.es/app/uploads-softzone.es/2021/03/Logo-Windows-10-coloreado-xREAMED.jpg Lingid: Veebisait: https://markustegelane.ml Juhuslik video: https://markustegelane.ml/markustegelane/random/?c=mt Ajaveeb: https://markustegelane.blogspot.com Twitter: https://twitter.com/@markustegelane Peatükid: 0:00 Intro 0:06 Windows 3.1x 0:11 Windows 95 0:28 Windows NT 4.0 (New Technology ehk Uus Tehnoloogia) 1:09 Windows 98 1:32 Windows ME (Millennium Edition ehk millenniumi väljaanne) 1:53 Windows XP (eXPerience ehk kogemus) 2:11 Windows CE (Compact Edition ehk kompaktne väljaanne) 2:12 Windows Vista 2:24 Windows 11 2:31 Outro Lisainfo: Faili nimi: windows_sound_highpitch.mp4 Enkooderi eelseadistus: NVENC H264 VBR Renderdamise aeg: 5 minutit, 45 sekundit Monteerimise tarkvara: kdenlive (video), Audacity (heli) Aitäh, et vaatasite! ©2022 Markuse videod productions |
windows_sound_highpitch.mp4 | Operatsioonsüsteemid | Operating systems | Windows,startup sound,shutdown sound,Windows CE,Windows NT,Windows XP,Windows 11,Windows Vista,Windows 3.1,Windows 95,Windows 98,Windows ME,millennium edition,second edition,first edition,high pitch,audio editing,sound manipulation | https://odysee.com/@MarkusTegelane:8/windows-startup-and-shutdown-sounds:f | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/452.jpg | N/A | /channel_db_lite/web/json/452.json | N/A | N/A |
| 425 | MarkusTegelane | KolibriOS (2. osa) [Markuse arvuti meelelahutus] | 0 | 2022-04-09 | See video jätkab ja võtab kokku KolibriOS ülevaate. Selles osas vaatame kõiki operatsioonsüsteemi sisseehitatud mänge (neid on üsna palju) ning samuti ka mõningaid demosid. | 1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=t3NQs447WCc | 0 | KolibriOS (Part II) [Markus computer entertainment] (ENG subtitles) | . | This video continues and concludes the KolibriOS review. This is where we take a look at all of the games, that are built into this operating system (there are quite a few) as well as some demos. More about KolibriOS: http://kolibrios.org/en/ My website: https://markustegelane.ml Want to see how many dislikes my videos have? Install this browser extension: https://returnyoutubedislike.com/ Random video: https://markustegelane.ml/markustegelane/random/?c=mt Chapters: 0:00 Intro 0:36 Game of Life 0:50 TinyBasic 0:58 Table (spreadsheet) 1:39 Notes 2:02 FTP client 2:08 fNav 2:18 CNC editor 2:21 Calc+ 2:45 Dicty 2:57 THashView 3:21 RDSave 3:30 FE2READ 3:40 Web browsing 5:54 Developer tools 7:34 Syspanel 8:02 Appearance - themes, wallpapers, and screensavers 11:18 DOCPACK 11:24 More developer tools 11:52 Games! 20:03 Minesweeper crashes the entire system 20:26 More games! 21:20 2D demos 22:19 3D demos 23:48 Another developer tool 24:08 Online Updater, which hangs the entire system 24:20 Conclusion 25:33 Credits Music: Jeremy Blake - Absolutely Nothing Geographer - Airline Geographer - Synergy Professor Kliq - Surfs Up Kevin MacLeod - Local Forecast - Elevator Vibe Tracks - Faith Vibe Tracks - Crystal Vibe Tracks - Nice To You Vibe Tracks - Staccato Vibe Tracks - Dutty Vibe Tracks - Undeniable Nokia - Backwoods © 2022 Markus' videos productions |
See video jätkab ja võtab kokku KolibriOS ülevaate. Selles osas vaatame kõiki operatsioonsüsteemi sisseehitatud mänge (neid on üsna palju) ning samuti ka mõningaid demosid. Lisainfo KolibriOS kohta: http://kolibrios.org/en/ Kanali veebisait: https://markustegelane.ml Tahate näha kui palju on mu videotel dislike? Siis paigaldage see brauserilaiendus: https://returnyoutubedislike.com/ Juhuslik video: https://markustegelane.ml/markustegelane/random/?c=mt Peatükid: 0:00 Intro 0:36 Game of Life 0:50 TinyBasic 0:58 Table (arvutustabelite loomise programm) 1:39 Notes (märkmik) 2:02 FTP klient 2:08 fNav 2:18 CNC editor 2:21 Calc+ 2:45 Dicty 2:57 THashView 3:21 RDSave 3:30 FE2READ 3:40 Veebi sirvimine 5:54 Arendaja tööriistad 7:34 Syspanel (süsteemi paneel) 8:02 Välimus - teemad, taustapildid ja ekraanisäästjad 11:18 DOCPACK 11:24 Veel arendaja tööriistu 11:52 Mängud! 20:03 Mäng "Minesweeper" krahhib terve süsteemi 20:26 Veel mänge! 21:20 2D demod 22:19 3D demod 23:48 Veel üks arendaja tööriist 24:08 Internetipõhine uuendaja, mille tõttu kogu süsteem hangub 24:20 Kokkuvõte 25:33 Lõputiitrid Muusika: Jeremy Blake - Absolutely Nothing Geographer - Airline Geographer - Synergy Professor Kliq - Surfs Up Kevin MacLeod - Local Forecast - Elevator Vibe Tracks - Faith Vibe Tracks - Crystal Vibe Tracks - Nice To You Vibe Tracks - Staccato Vibe Tracks - Dutty Vibe Tracks - Undeniable Nokia - Backwoods © 2022 Markuse videod productions |
kolbri2_2.mp4 | Markuse arvuti meelelahutus | Markus computer entertainment | Markuse arvuti meelelahutus,Markus computer entertainment,MarkuStation,eesti keeles,English subtitles,KolibriOS,Minesweeper,Battleships,Samsung,IBochs PC Emulator,MarkuStation 2 | https://odysee.com/@MarkusTegelane:8/kolibrios-(part-ii)-markus-computer:a | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/425.jpg | N/A | /channel_db_lite/web/json/425.json | N/A | N/A |
| 416 | MarkusTegelane | Markuse arvuti meelelahutus - KolibriOS (I osa) | 0 | 2022-03-12 | See Markuse arvuti meelelahutuse episoodis heidame pilgu operatsioonsüsteemile, mis kirjutati täielikult x86 assembleris. See ei ole Windows, see ei ole Mac, see ei ole Linux, see midagi totaalselt erinevat! | 1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=RUuxmLRTzRc | 0 | Kolibri OS (Part I) [Markus Computer Entertainment] (ENG subtitles) | KolibriOS (I osa) [Markuse arvuti meelelahutus] | This episode of Markus Computer Entertainment episode is going to take a look at an operating system made entirely in x86 assembly. It's not Windows, it's not Mac, it's not Linux, it's something completely different! More about KolibriOS: http://kolibrios.org/en/ My website: https://markustegelane.ml Want to see how many dislikes my videos have? Install this browser extension: https://returnyoutubedislike.com/ Random video: https://markustegelane.ml/markustegelane/random/?c=mt Music: Professor Kliq - Surfs Up Romeo Knight - Cream of Earth (CoLD SToRAGE Remix) Jester - Stardust Memories (D4XX REMIX) Quazar - Funky Stars (Hex 2014 Remix) © 2022 Markus' videos productions |
See Markuse arvuti meelelahutuse episoodis heidame pilgu operatsioonsüsteemile, mis kirjutati täielikult x86 assembleris. See ei ole Windows, see ei ole Mac, see ei ole Linux, see midagi totaalselt erinevat! Lisainfo KolibriOS kohta: http://kolibrios.org/en/ Minu veebisait: https://markustegelane.ml Kas soovite teada kui palju mu videotel dislaike on? Siis paigaldage see brauserilaiendus: https://returnyoutubedislike.com/ Juhuslik video: https://markustegelane.ml/markustegelane/random/?c=mt Muusika: Professor Kliq - Surfs Up Romeo Knight - Cream of Earth (CoLD SToRAGE Remix) Jester - Stardust Memories (D4XX REMIX) Quazar - Funky Stars (Hex 2014 Remix) |
kolbri2.mp4 | Markuse arvuti meelelahutus | Markus computer entertainment | Markuse arvuti meelelahutus,Markus computer entertainment,MarkuStation,eesti keeles,English subtitles,KolibriOS,Filler Green,letter B,IBochs PC Emulator,Android 11,Samsung,Sam has never sung,MarkuStation 2,computer guy,sanic,nice,mouse | https://odysee.com/@MarkusTegelane:8/english-cc-markus-computer-entertainment:1 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/416.jpg | N/A | /channel_db_lite/web/json/416.json | N/A | N/A |
| 395 | Press any key to continue... | Tiger Woods PGA Tour(R) 2003 [BGM] | 0 | 2021-10-08 | Background music used in a golf game called TW PGA Tour 2003. These soundtracks are from the PC version of the game and were easy to import, since they are just MP3 files. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=oNowBInyGms | 0 | . | . | Background music used in a golf game called TW PGA Tour 2003. These soundtracks are from the PC version of the game and were easy to import, since they are just MP3 files. Table of Contents: --------------------Menu music--------------------- 0:00 Career Menu Theme (CareerMain.mp3) 2:30 Menu Theme 1 (shell1.mp3) 5:30 Menu Theme 2 (shell2.mp3) 8:24 Menu Theme 3 (shell3.mp3) ------------Course selection music------------ 10:30 Bay Hill (BayHill.mp3) 11:49 Royal Birkdale (Birkdale.mp3) 12:37 Colonial Country Club (Colonial.mp3) 13:48 Pebble Beach (Pebble.mp3) 14:53 Poppy Hills (Poppy.mp3) 15:44 Princeville Resort (Prince.mp3) 16:52 Sahalee Country Club (Sahalee.mp3) 18:57 TPC Sawgrass (Sawgrass.mp3) 20:05 TPC Scottsdale (Scottsdale.mp3) 21:39 Custom Courses (skillZone.mp3) 22:37 Spyglass Hill (Spyglass.mp3) 23:31 St. Andrew's (standrews.mp3) 24:29 Torrey Pines (TorreyPines.mp3) |
. | tiger2003.mp4 | Muusika | Music | https://odysee.com/@Press_any_key_to_continue:2/Tiger2003_BGM:4 | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/395.jpg | N/A | /channel_db_lite/web/json/395.json | N/A | N/A | |
| 362 | Press any key to continue... | I turned my cars into functional rockets | Colin McRae Rally 2.0 | 0 | 2020-12-01 | An interesting thing I used to do when using cheats in this video game. This video showcases the PC version. | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=c0L2yI9lq64 | 0 | . | . | . | . | cmr2_rocket.MP4 | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/362.jpg | N/A | /channel_db_lite/web/json/362.json | N/A | N/A | |
| 263 | MarkusTegelane | Veidrad PlayStation 2 BIOS/brauseri rikutused (Emulaator: PCSX2) | 0 | 2019-06-19 | Ma jamasin siis PlayStation 2 BIOS failidega Vinesauce ROM Corruptor'is ja sain huvitavaid ja veidraid tulemusi. Vaadake videot, et näha, mida ma mõtlen. | 1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=5ZLEjfJtqd0 | 0 | Weird PlayStation 2 BIOS/browser corruptions (Emulator: PCSX2, PAL BIOS) | . | So I was messing with the BIOS files for PS2 using Vinesauce ROM Corruptor and ended up with some interesting and weird results. Watch the video to see what I mean. I don't provide download links to these BIOS corruptions for legal reasons. ----------------------------------------------------------- Links ----------------------------------------------------------- Website: http://markustegelane.ml YouTube: https://www.youtube.com/MarkusTegelane Random video: http://markustegelane.ml/random.html |
Ma jamasin siis PlayStation 2 BIOS failidega Vinesauce ROM Corruptor'is ja sain huvitavaid ja veidraid tulemusi. Vaadake videot, et näha, mida ma mõtlen. Ma ei paku allalaadimise linke nendele rikutustele legaalsetel põhjustel. ----------------------------------------------------------- Lingid ----------------------------------------------------------- Veebisait: http://markustegelane.ml YouTube: https://www.youtube.com/MarkusTegelane |
ps2corruptions.MP4 | Rikutused | Corruptions | Markus Maal,MarkusTegelane,TheMarkusGuy,PCSX2 emulator,PlayStation 2,Sony Computer Entertainment,Sony Inc,corruption,rikutus,korruptsioon,lammas,all stars,nightmares,Vinesauce ROM Corrupt | https://odysee.com/@MarkusTegelane:8/weird-playstation-2-bios-browser:8 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/263.jpg | N/A | /channel_db_lite/web/json/263.json | N/A | N/A |
| 335 | MarkusTegelane | The Ultimate WIndows 3.11 VHD (version 2.0) | 1 | 2017-12-21 | I updated my original Windows 3.11 Ultimate Virtual Machine, to be more user friendly and visually appealing. To get the VHD, please send me a private message in the about section on my channel. |
0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=Uen97LrQn60 | 0 | The Ultimate WIndows 3.11 VHD (version 2.0) | The Ultimate WIndows 3.11 VHD (version 2.0) | I updated my original Windows 3.11 Ultimate Virtual Machine, to be more user friendly and visually appealing. To get the VHD, please send me a private message in the about section on my channel. Stay up to date: Blog: http://themarkusguy.tk Google+: https://plus.google.com/115914313352149705046 Twitter: @MarkusMaal Other channels TheMarkusGuy+ : https://www.youtube.com/channel/UCGGMWFwRnLjTKRLtnO6KRFg TheMarkusGuy++ : https://www.youtube.com/channel/UC-ah0YzIN5ef1-ywjnTljtA Markus' stuff: https://www.youtube.com/channel/UCMD2HR_TjoK-Xh3yY6NBynQ Press any key to continue... : https://www.youtube.com/channel/UCquUJ3h9wsJUm55zu6Sckpg |
I updated my original Windows 3.11 Ultimate Virtual Machine, to be more user friendly and visually appealing. To get the VHD, please send me a private message in the about section on my channel. |
win31.mp4 | Operatsioonsüsteemid | Operating systems | Markus Maal,MarkusTegelane,TheMarkusGuy,vhd,virtual machine,virtual pc,windows 3.1 in microsoft virtual pc,windows 3.11,operating environment | https://odysee.com/@MarkusTegelane:8/the-ultimate-windows-3-11-vhd-version-2:6 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/335.jpg | /channel_db_lite/web/stream/335.mp4 | N/A | N/A | N/A |
| 220 | Press any key to continue... | No boot device | 0 | 2017-12-18 | This video offers the ultimate No boot device error message experience. Now sit down and enjoy :-) | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=QLt9xuLgoOw | 0 | . | . | . | . | No-boot-device.mp4 | Veateated | Errors | no boot device,computer error,how to fix bugs,BIOS,CMOS,boot device,INVALID_BOOT_DEVICE,yee,continue,press any key,to continue,help your pc,fix your pc,computer,sys,system32,system repair,pc repair,personal computer | N/A | Press any key to continue... | Press any key to continue... | 1 | /channel_db_lite/web/thumbs/220.jpg | N/A | /channel_db_lite/web/json/220.json | N/A | N/A |
| 187 | MarkusTegelane+ | Don't PC (Windows 10) | 1 | 2017-06-29 | N/A | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=W5_BZ9BUY2U | 0 | . | . | . | . | N/A | Lisavideod | Additional content | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/187.jpg | N/A | /channel_db_lite/web/json/187.json | N/A | N/A | |
| 148 | MarkusTegelane | Sedasi töötavad kaamerad TrackMania's | 0 | 2017-04-08 | nagu pealkiri ütleb | 0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=46AqfsLGFdI | 0 | This is how cameras work in TrackMania | . | just like the title says | . | Video01.avi | MarkuStation 1 | MarkuStation 1 | lol,just,like,the,title,says,this,is,how,cameras,camera,works,work,in,on,at,TrackMania,nii,nagu,pealkiri,ütleb,sedasi,kaamerad,töötavad,TrackMania's,peal,kohal,all trackmania games,best trackmania game,game one trackmania,games like trackmania,speed game trackmania,trackmania game,trackmania game for android,trackmania game play,trackmania gameplay,trackmania gameplay pc,trackmania gameplay ps4,trackmania gameplay xbox one,trackmania games,trackmania pc game | https://odysee.com/@MarkusTegelane:8/this-is-how-cameras-work-in-trackmania:4 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/148.jpg | N/A | /channel_db_lite/web/json/148.json | N/A | N/A |
| 143 | MarkusTegelane | humoorikad klipid remaster | 0 | 2017-03-24 | N/A | 0 | 0 | 0 | 0 | https://www.youtube.com/watch?v=pcKAXIuisLc | 0 | . | . | . | . | humoorikad klipid remaster.avi | Naljavideod | Joke videos | N/A | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/143.jpg | N/A | N/A | N/A | N/A | |
| 137 | MarkusTegelane | Goggle.com külastamine [Aastal 2017] | 0 | 2017-02-05 | Selles videos külastan veebisaiti http://www.goggle.com. See sait oli väga ohtlik. Kuid kas see on siiani ohtlik? Vaadake videot, et saada teada! | 1 | 1 | 0 | 1 | https://www.youtube.com/watch?v=cbh1ZvZD1iU | 0 | Visiting Goggle.com [In 2017] | . | In this video, I visit the website http://www.goggle.com. This site was very dangerous. But is it still a danger? Watch this video, to find out! | . | google.mxf | Varia | Miscellaneous | google.com,goggle.com,Goggle,Google,Dangerous virus,Goggle computer virus,Destroy your pc,Free | https://odysee.com/@MarkusTegelane:8/goggle-com-k-lastamine-aastal-2017:9 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/137.jpg | N/A | /channel_db_lite/web/json/137.json | N/A | N/A |
| 120 | MarkusTegelane | PCSX2: Kõige eepilisem PS2 BIOSi (brauser) rikutus | 0 | 2016-12-05 | Lihtsalt jamasin Vinesauce ROM Corruptor-iga. See oli üks tulemustest, kui sisestasin juhuslikke numbreid. Ma testisin ka punast ekraani, kuid see tundus normaalne. Kõik muu aga, rikutud. | 0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=mfh-N1iOFss | 0 | PCSX2: The most epic PS2 BIOS (browser) corruption | PCSX2: Kõige eepilisem PS2 BIOSi (brauser) rikutus | Just messing around with Vinesauce ROM Corruptor. This was one of the results when I put in random numbers. I also tested RSOD, but it looked normal. Everything else tough, corrupted | Lihtsalt jamasin Vinesauce ROM Corruptor-iga. See oli üks tulemustest, kui sisestasin juhuslikke numbreid. Ma testisin ka punast ekraani, kuid see tundus normaalne. Kõik muu aga, rikutud. | 2016-12-05-1917-49.flv | Rikutused | Corruptions | PCSX2,PS2,Gaming console,Vinesauce ROM corruptor,PS2 Corruption,PS2 BIOS,PS2 Browser | https://odysee.com/@MarkusTegelane:8/pcsx2-the-most-epic-ps2-bios-browser:d | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/120.jpg | N/A | /channel_db_lite/web/json/120.json | N/A | N/A |
| 11 | MarkusTegelane | How to force BSOD (Blue screen of death) your pc | 0 | 2014-11-05 | Download process hacker 2 here : http://processhacker.googlecode.com/f... | 1 | 1 | 0 | 0 | https://www.youtube.com/watch?v=MDBX0gIPPUY | 0 | . | Kuidas sunniviisiliselt panna su arvuti näitama sinist ekraani | . | Laadi process hacker 2 alla siit :http://processhacker.googlecode.com/files/processhacker-2.33-setup.exe | 13853 | Varia | Miscellaneous | Blue,Screen,of,Death,BSOD,Force,Technology | https://odysee.com/@MarkusTegelane:8/how-to-force-bsod-blue-screen-of-death:2 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/11.jpg | N/A | /channel_db_lite/web/json/11.json | N/A | N/A |
| 343 | MarkusTegelane | lahedad Trackmania rajad | 1 | 2013-09-28 | N/A | 0 | 0 | 0 | 0 | http://www.youtube.com/watch?v=FpCb96CRkTM | 0 | . | . | . | . | N/A | MarkuStation 0 | MarkuStation 0 | N/A | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/343.jpg | N/A | N/A | N/A | N/A |