Leiti 3 vastet.
| ID | Kanal | Video | Kustutatud | Kuupäev | Kirjeldus | Subtiitrid | Avalik | Ülekanne | HD | URL | PRIVATE | TitleMUI_en | TitleMUI_et | KirjeldusMUI_en | KirjeldusMUI_et | Filename | Category | CategoryMUI_en | Tags | OdyseeURL | KanalMUI_en | KanalMUI_et | Translated | has_thumbnail | local_stream | ytdlp_meta | est_subs | eng_subs |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 643 | Press any key to continue... | MENU_1.MID [JAM to SF2 conversion (attempt)] | 0 | 2025-09-09 | This is my attempt to convert Flipnic's audiobank files (.HD/.BD) to SF2 format, which is a standard file format for MIDI soundfonts. The menu music sounds ALMOST correct, except there is absolutely no reverb, some samples cut off randomly and a few instruments have incorrect fine-tune pitch (basically all of this except for the lack of reverb can probably be fixed). This voice bank file format is actually used in other games too, such as Ape Escape, Gran Turismo 4 (.INS files), Omega Boost, Wild Arms 2 etc. You can read about the file format here: https://psx-spx.consoledev.net/cdromfileformats/#cdrom-file-audio-other-formats (basically identical in Flipnic, except embedded SSsq is Data 5, not Data 4 and it uses standard .MID files instead of .SQ files). I also created a ImHex pattern for this file format: https://raw.githubusercontent.com/MarkusMaal/FlipnicPatterns/refs/heads/main/patterns/hd.hexpat The tool to do this (FlipnicFileTools 2.1) is still in development, there's some technical non-sense I still have yet to figure out, but you can get the open source code in the current state here: https://github.com/MarkusMaal/FlipnicFileTools (release version does not contain the SF2 conversion option) MIDI editor used for the video: https://signalmidi.app |
0 | 0 | 0 | 1 | https://www.youtube.com/watch?v=DFfbDm0tMNE | 0 | MENU_1.MID [JAM to SF2 conversion (attempt)] | MENU_1.MID [JAM to SF2 conversion (attempt)] | This is my attempt to convert Flipnic's audiobank files (.HD/.BD) to SF2 format, which is a standard file format for MIDI soundfonts. The menu music sounds ALMOST correct, except there is absolutely no reverb, some samples cut off randomly and a few instruments have incorrect fine-tune pitch (basically all of this except for the lack of reverb can probably be fixed). This voice bank file format is actually used in other games too, such as Ape Escape, Gran Turismo 4 (.INS files), Omega Boost, Wild Arms 2 etc. You can read about the file format here: https://psx-spx.consoledev.net/cdromfileformats/#cdrom-file-audio-other-formats (basically identical in Flipnic, except embedded SSsq is Data 5, not Data 4 and it uses standard .MID files instead of .SQ files). I also created a ImHex pattern for this file format: https://raw.githubusercontent.com/MarkusMaal/FlipnicPatterns/refs/heads/main/patterns/hd.hexpat The tool to do this (FlipnicFileTools 2.1) is still in development, there's some technical non-sense I still have yet to figure out, but you can get the open source code in the current state here: https://github.com/MarkusMaal/FlipnicFileTools (release version does not contain the SF2 conversion option) MIDI editor used for the video: https://signalmidi.app |
This is my attempt to convert Flipnic's audiobank files (.HD/.BD) to SF2 format, which is a standard file format for MIDI soundfonts. The menu music sounds ALMOST correct, except there is absolutely no reverb, some samples cut off randomly and a few instruments have incorrect fine-tune pitch (basically all of this except for the lack of reverb can probably be fixed). This voice bank file format is actually used in other games too, such as Ape Escape, Gran Turismo 4 (.INS files), Omega Boost, Wild Arms 2 etc. You can read about the file format here: https://psx-spx.consoledev.net/cdromfileformats/#cdrom-file-audio-other-formats (basically identical in Flipnic, except embedded SSsq is Data 5, not Data 4 and it uses standard .MID files instead of .SQ files). I also created a ImHex pattern for this file format: https://raw.githubusercontent.com/MarkusMaal/FlipnicPatterns/refs/heads/main/patterns/hd.hexpat The tool to do this (FlipnicFileTools 2.1) is still in development, there's some technical non-sense I still have yet to figure out, but you can get the open source code in the current state here: https://github.com/MarkusMaal/FlipnicFileTools (release version does not contain the SF2 conversion option) MIDI editor used for the video: https://signalmidi.app |
2025-09-09 00-47-08.mp4 | Videomängude analüüs | Video game analysis | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/643.jpg | N/A | N/A | N/A | N/A | |
| 373 | MarkusTegelane+ | Milkdrop in VLC Media Player using ProjectM in Pop!_OS (Linux) | 1 | 2021-03-28 | I finally got projectM to work with the Linux binary of VLC. I had some Milkdrop visualizers lying around that I could import into projectM and use as audio visualizers in VLC media player. This video plays some demoscene music in addition to showing off the visualizers working in VLC media player. |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=OJ_xcUG4Xuk | 0 | . | . | . | . | 2021-03-27 23-59-08.mkv | Varia | Miscellaneous | audio visualizations,multimedia,VLC Media Player,Linux,free and open source software,demoscene music,chiptune music,module files,projectM,visualizers,milkdrop | N/A | MarkusTegelane+ | . | 1 | /channel_db_lite/web/thumbs/373.jpg | N/A | /channel_db_lite/web/json/373.json | N/A | N/A |
| 144 | MarkusTegelane | Mis juhtub, kui te kustutate System32 ReactOS-is? | 0 | 2017-03-26 | Lihtsalt huvi pärast proovisin seda teha. Tulemuse saad teada videost. Kui te ei tea, siis ReactOS on iseseisev operatsioonsüsteem (isegi mitte Linux-i põhine), mis peaks binraarselt ühilduma Windowsi rakendustega ja samuti välja nägema ja funktsioneerima nagu Windows. Kas te pole mu ajaveebi uues kuues näinud? Miks mitte seda vaadata siit: http://markustegelane.blogspot.com |
1 | 0 | 0 | 1 | https://www.youtube.com/watch?v=rJxSpWdSIm0 | 0 | What happens if you delete System32 in ReactOS? | Mis juhtub, kui te kustutate System32 ReactOS-is? | Just for curiousity, I tried it out. And you can see the result in the video. If you don't know, ReactOS is a standalone operating system (not even Linux based) that is meant to be binary compatible with Windows applications and also look and function like Windows. Hey, you haven't been on my blog in its new look? Why not check it out here:: http://markustegelane-en.blogspot.com |
Lihtsalt huvi pärast proovisin seda teha. Tulemuse saad teada videost. Kui te ei tea, siis ReactOS on iseseisev operatsioonsüsteem (isegi mitte Linux-i põhine), mis peaks binraarselt ühilduma Windowsi rakendustega ja samuti välja nägema ja funktsioneerima nagu Windows. Kas te pole mu ajaveebi uues kuues näinud? Miks mitte seda vaadata siit: http://markustegelane.blogspot.com |
system32.mxf | Operatsioonsüsteemid | Operating systems | ReactOS,System32,rd C:WindowsSystem32 /s /q,delete System32,eemaldama,eemaldada,mis juhtub,kui,what happens,if,Open Source,Linux,Wine,Wine Is Not an Emulator | https://odysee.com/@MarkusTegelane:8/what-happens-if-you-delete-system32-in:2 | MarkusTegelane | . | 1 | /channel_db_lite/web/thumbs/144.jpg | N/A | /channel_db_lite/web/json/144.json | N/A | N/A |