Leiti 18 vastet.

ID Kanal Video Kustutatud Kuupäev Kirjeldus Subtiitrid Avalik Ülekanne HD URL PRIVATE TitleMUI_en TitleMUI_et KirjeldusMUI_en KirjeldusMUI_et Filename Category CategoryMUI_en Tags OdyseeURL KanalMUI_en KanalMUI_et Translated has_thumbnail local_stream ytdlp_meta est_subs eng_subs
678 Press any key to continue... Crash Test Dummies (mobile game) [Extended J2ME MIDI Rip] 0 2026-05-19 Background music from the Crash Test Dummies Java mobile game.

Chapters:
0:00 Menu
5:08 In-game
0 1 0 0 https://www.youtube.com/watch?v=po_IFwgWjec 0 Crash Test Dummies (mobile game) [Extended J2ME MIDI Rip] Crash Test Dummies (mobile game) [Extended J2ME MIDI Rip] Background music from the Crash Test Dummies Java mobile game.

Chapters:
0:00 Menu
5:08 In-game
Background music from the Crash Test Dummies Java mobile game.

Chapters:
0:00 Menu
5:08 In-game
crashdummies.mp4 Muusika Music Java,J2ME,mobile game,cell game,crash test,crash test dummies N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/678.jpg N/A N/A N/A N/A
677 Press any key to continue... Flipnic - Full soundtrack [PS2 BGM Loopback Rip] 0 2026-05-18 There are already some uploads of the soundtrack for this game, but they're incomplete and missing tracks. This one should include every single background music from Flipnic, which has a corresponding .MID, .BD and .HD file. The images are backgrounds used in certain menu screens.

I was able to record these soundtracks by muting the sound effects, then replacing a music track that was supposed to play with another one using PCSX2 debugging tools. Finally, I recorded all of the background music by setting the record source to loopback in Audacity and then exported each recording into a file.

The non-looping was accomplished by removing the last ControlEvent from the corresponding MIDI file and replacing it with an end of track event.

And yes, this video is basically a re-upload. I fixed the menu images and actually made the music end instead of suddenly cutting off.

Download: https://drive.google.com/file/d/1wMrX_xHuJPdXjvgRepo0F1fCig53ymvN/view?usp=drive_link

Timestamps:
------------ Biology ------------
0:00 Stage main (Biology) [NATURE_0.MID]
2:19 UFO warning [NATURE_1.MID]
3:48 Multiball [NATURE_2.MID]
4:48 Bonus missions [POSITIVE.MID]
--------- Metallurgy ----------
6:31 Stage main (Metallurgy) [ISEKI_0.MID]
9:02 Spider crab [ISEKI_1.MID]
10:25 Multiball/Shut down the shafts [ISEKI_2.MID]
------------ Optics --------------
11:47 Stage main (Optics) [HIKARI_0.MID]
13:46 Non-stop area/Bumper village [HIKARI_1.MID]
15:16 Multiball/Loop the loop [HIKARI_2.MID]
---------- Evolution ------------
16:42 Stage main (Evolution) [BOSS_1.MID]
--------- Geometry ------------
18:29 Stage main (Geometry) [LOAD_RETRO_3.MID]
19:13 Chu chu multiball [LOAD_RETRO_4.MID]
19:44 Alien hill [LOAD_RETRO_5.MID]
20:22 Area 74 [LOAD_RETRO_6.MID]
21:05 Galaxy Tennis [LOAD_RETRO_7.MID]
--------- Incidentals ----------
22:00 Red mission [LOAD_0.MID]
22:05 Yellow mission [LOAD_1.MID]
22:10 Warning [LOAD_2.MID]
22:15 Geometry mission 0 (unused ver.) [LOAD_RETRO_0.MID]
22:20 Geometry mission 1 [LOAD_RETRO_1.MID]
22:24 Geometry mission 2 [LOAD_RETRO_2.MID]
------- Miscellaneous --------
22:27 Zero gravity [SERIOUS.MID]
23:51 Geometry 2P [RETRO_0.MID]
25:12 Geometry 2P (unused ver.) [RETRO_1.MID]
26:17 Main menu [MENU_1.MID]
0 1 0 1 https://www.youtube.com/watch?v=9XI9jBHbdQw 0 Flipnic - Full soundtrack [PS2 BGM Loopback Rip] Flipnic - Full soundtrack [PS2 BGM Loopback Rip] There are already some uploads of the soundtrack for this game, but they're incomplete and missing tracks. This one should include every single background music from Flipnic, which has a corresponding .MID, .BD and .HD file. The images are backgrounds used in certain menu screens.

I was able to record these soundtracks by muting the sound effects, then replacing a music track that was supposed to play with another one using PCSX2 debugging tools. Finally, I recorded all of the background music by setting the record source to loopback in Audacity and then exported each recording into a file.

The non-looping was accomplished by removing the last ControlEvent from the corresponding MIDI file and replacing it with an end of track event.

And yes, this video is basically a re-upload. I fixed the menu images and actually made the music end instead of suddenly cutting off.

Download: https://drive.google.com/file/d/1wMrX_xHuJPdXjvgRepo0F1fCig53ymvN/view?usp=drive_link

Timestamps:
------------ Biology ------------
0:00 Stage main (Biology) [NATURE_0.MID]
2:19 UFO warning [NATURE_1.MID]
3:48 Multiball [NATURE_2.MID]
4:48 Bonus missions [POSITIVE.MID]
--------- Metallurgy ----------
6:31 Stage main (Metallurgy) [ISEKI_0.MID]
9:02 Spider crab [ISEKI_1.MID]
10:25 Multiball/Shut down the shafts [ISEKI_2.MID]
------------ Optics --------------
11:47 Stage main (Optics) [HIKARI_0.MID]
13:46 Non-stop area/Bumper village [HIKARI_1.MID]
15:16 Multiball/Loop the loop [HIKARI_2.MID]
---------- Evolution ------------
16:42 Stage main (Evolution) [BOSS_1.MID]
--------- Geometry ------------
18:29 Stage main (Geometry) [LOAD_RETRO_3.MID]
19:13 Chu chu multiball [LOAD_RETRO_4.MID]
19:44 Alien hill [LOAD_RETRO_5.MID]
20:22 Area 74 [LOAD_RETRO_6.MID]
21:05 Galaxy Tennis [LOAD_RETRO_7.MID]
--------- Incidentals ----------
22:00 Red mission [LOAD_0.MID]
22:05 Yellow mission [LOAD_1.MID]
22:10 Warning [LOAD_2.MID]
22:15 Geometry mission 0 (unused ver.) [LOAD_RETRO_0.MID]
22:20 Geometry mission 1 [LOAD_RETRO_1.MID]
22:24 Geometry mission 2 [LOAD_RETRO_2.MID]
------- Miscellaneous --------
22:27 Zero gravity [SERIOUS.MID]
23:51 Geometry 2P [RETRO_0.MID]
25:12 Geometry 2P (unused ver.) [RETRO_1.MID]
26:17 Main menu [MENU_1.MID]
There are already some uploads of the soundtrack for this game, but they're incomplete and missing tracks. This one should include every single background music from Flipnic, which has a corresponding .MID, .BD and .HD file. The images are backgrounds used in certain menu screens.

I was able to record these soundtracks by muting the sound effects, then replacing a music track that was supposed to play with another one using PCSX2 debugging tools. Finally, I recorded all of the background music by setting the record source to loopback in Audacity and then exported each recording into a file.

The non-looping was accomplished by removing the last ControlEvent from the corresponding MIDI file and replacing it with an end of track event.

And yes, this video is basically a re-upload. I fixed the menu images and actually made the music end instead of suddenly cutting off.

Download: https://drive.google.com/file/d/1wMrX_xHuJPdXjvgRepo0F1fCig53ymvN/view?usp=drive_link

Timestamps:
------------ Biology ------------
0:00 Stage main (Biology) [NATURE_0.MID]
2:19 UFO warning [NATURE_1.MID]
3:48 Multiball [NATURE_2.MID]
4:48 Bonus missions [POSITIVE.MID]
--------- Metallurgy ----------
6:31 Stage main (Metallurgy) [ISEKI_0.MID]
9:02 Spider crab [ISEKI_1.MID]
10:25 Multiball/Shut down the shafts [ISEKI_2.MID]
------------ Optics --------------
11:47 Stage main (Optics) [HIKARI_0.MID]
13:46 Non-stop area/Bumper village [HIKARI_1.MID]
15:16 Multiball/Loop the loop [HIKARI_2.MID]
---------- Evolution ------------
16:42 Stage main (Evolution) [BOSS_1.MID]
--------- Geometry ------------
18:29 Stage main (Geometry) [LOAD_RETRO_3.MID]
19:13 Chu chu multiball [LOAD_RETRO_4.MID]
19:44 Alien hill [LOAD_RETRO_5.MID]
20:22 Area 74 [LOAD_RETRO_6.MID]
21:05 Galaxy Tennis [LOAD_RETRO_7.MID]
--------- Incidentals ----------
22:00 Red mission [LOAD_0.MID]
22:05 Yellow mission [LOAD_1.MID]
22:10 Warning [LOAD_2.MID]
22:15 Geometry mission 0 (unused ver.) [LOAD_RETRO_0.MID]
22:20 Geometry mission 1 [LOAD_RETRO_1.MID]
22:24 Geometry mission 2 [LOAD_RETRO_2.MID]
------- Miscellaneous --------
22:27 Zero gravity [SERIOUS.MID]
23:51 Geometry 2P [RETRO_0.MID]
25:12 Geometry 2P (unused ver.) [RETRO_1.MID]
26:17 Main menu [MENU_1.MID]
flipnic_ost_full_R2.mp4 Muusika Music Flipnic,bgm,background music,Ultimate Pinball,NATURE_0,NATURE_1,NATURE_2,POSITIVE,ISEKI_0,ISEKI_1,ISEKI_2,HIKARI_0,HIKARI_1,HIKARI_2,BOSS_1,LOAD_RETRO_3,LOAD_RETRO_4,LOAD_RETRO_5,LOAD_RETRO_6,LOAD_RETRO_7,LOAD_0,LOAD_1,LOAD_RETRO_0,LOAD_RETRO_1,LOAD_RETRO_2,SERIOUS,RETRO_0,RETRO_1,MENU_1,Menu theme,Biology,Metallurgy,Theology,Evolution,Optics,Geometry,Staff credits,stage music,original soundtrack,OST,LOAD_2 N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/677.jpg N/A N/A N/A N/A
672 Press any key to continue... Red screen of death.mid 0 2026-03-25 This is the PlayStation 2 red screen of death sound converted to MIDI sequence and a soundfont.

Download: https://bit.ly/4tc6rkH

Original filenames:
Voicebank (header): SNDIMAGE\SNDBOOTH.HD
Voicebank (body): SNDIMAGE\SNDBOOTB.BD
Sequence: SNDIMAGE\SNDWARNS.SQ

Tools used:
PS2/PSX OSDSYS and PS2LOGO decompressor: https://gist.github.com/balika011/7a2443011c3a79ea53e0b98edb905a86
Ps2BiosDecompressor: https://github.com/MarkusMaal/Ps2BiosDecompressor
Sssq2Mid: https://www16.atwiki.jp/soundfile?cmd=upload&act=open&pageid=6&file=Sssq2mid.7z
Flipnic file tools: https://github.com/MarkusMaal/FlipnicFileTools (specifically this: FlipnicLib.Formats.Jam.Converter)
SpessaSynth (local version): https://spessasus.github.io/SpessaSynth/
0 1 0 1 https://www.youtube.com/watch?v=UKwgctZfcPE 0 Red screen of death.mid Red screen of death.mid This is the PlayStation 2 red screen of death sound converted to MIDI sequence and a soundfont.

Download: https://bit.ly/4tc6rkH

Original filenames:
Voicebank (header): SNDIMAGE\SNDBOOTH.HD
Voicebank (body): SNDIMAGE\SNDBOOTB.BD
Sequence: SNDIMAGE\SNDWARNS.SQ

Tools used:
PS2/PSX OSDSYS and PS2LOGO decompressor: https://gist.github.com/balika011/7a2443011c3a79ea53e0b98edb905a86
Ps2BiosDecompressor: https://github.com/MarkusMaal/Ps2BiosDecompressor
Sssq2Mid: https://www16.atwiki.jp/soundfile?cmd=upload&act=open&pageid=6&file=Sssq2mid.7z
Flipnic file tools: https://github.com/MarkusMaal/FlipnicFileTools (specifically this: FlipnicLib.Formats.Jam.Converter)
SpessaSynth (local version): https://spessasus.github.io/SpessaSynth/
This is the PlayStation 2 red screen of death sound converted to MIDI sequence and a soundfont.

Download: https://bit.ly/4tc6rkH

Original filenames:
Voicebank (header): SNDIMAGE\SNDBOOTH.HD
Voicebank (body): SNDIMAGE\SNDBOOTB.BD
Sequence: SNDIMAGE\SNDWARNS.SQ

Tools used:
PS2/PSX OSDSYS and PS2LOGO decompressor: https://gist.github.com/balika011/7a2443011c3a79ea53e0b98edb905a86
Ps2BiosDecompressor: https://github.com/MarkusMaal/Ps2BiosDecompressor
Sssq2Mid: https://www16.atwiki.jp/soundfile?cmd=upload&act=open&pageid=6&file=Sssq2mid.7z
Flipnic file tools: https://github.com/MarkusMaal/FlipnicFileTools (specifically this: FlipnicLib.Formats.Jam.Converter)
SpessaSynth (local version): https://spessasus.github.io/SpessaSynth/
Red Screen Of Death.mid.mp4 Videomängude analüüs Video game analysis PlayStation 2,RSOD,red screen,scary screen,glass cubes,SpessaSynth,MIDI,Musical Instrument Digital Interface,SF2,SoundFont 2,JAM,voicebank,Sony Computer Entertainment,Please insert a PlayStation or PlayStation 2 format disc. N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/672.jpg N/A N/A N/A N/A
657 Press any key to continue... Sony Ericsson W200i performs onestop.mid 0 2025-11-26 This video showcases my first mobile phone (SE W200i) playing the One Stop MIDI file found in Windows ME/XP and later (at %WinDir%\Media\onestop.mid). 0 1 0 1 https://www.youtube.com/watch?v=FWX_3fZcKPE 0 Sony Ericsson W200i performs onestop.mid Sony Ericsson W200i performs onestop.mid This video showcases my first mobile phone (SE W200i) playing the One Stop MIDI file found in Windows ME/XP and later (at %WinDir%\Media\onestop.mid). This video showcases my first mobile phone (SE W200i) playing the One Stop MIDI file found in Windows ME/XP and later (at %WinDir%\Media\onestop.mid). w200i_onestop.mp4 Muusika Music MIDI,music,one stop,onestop,Windows XP,default midi,sample midi,sample music,Sony Ericsson,mobile phone,mobile,low battery,cell phone N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/657.jpg N/A N/A N/A N/A
653 Press any key to continue... PlayStation Startup Sound [PSX VAB/SEQ to SF2/MID conversion (attempt)] 0 2025-10-28 I made a tool to extract the PlayStation startup sound from a memory dump. It maybe possible to get it from the BIOS ROM directly, but since the sequences and VAB header are compressed, I just did it the cheap way with a memory dump.

Link: https://github.com/MarkusMaal/psxbios2mid/

As you may be able to hear, the conversion is not 100% accurate. The soundfont is just a regular .VAB (used by a LOT of PSX games), which is easy enough to convert, but the sequences themselves are actually using a custom MIDI-like format proprietary to the PSX BIOS ROM, which I've reverse engineered the binary structure of myself (you can also get the ImHex patterns from the repository above). However, actually creating MIDI files from scratch is kind of difficult and this is the best I've managed so far.

The startup sound consists of three parts: boot, transition and ending. There is no specific sequence for the transition part, so I assume the BIOS is hard-coded to play that sound at a specific pitch and velocity.

Chapters:
0:00 Part 1 (no disc/boot)
0:27 Part 2 (reverse glass break)
0:34 Part 3 (license screen)
0:49 Bonus stuff

MIDI player: Spessasynth
0 1 0 1 https://www.youtube.com/watch?v=WiEVB50rMkU 0 PlayStation Startup Sound [PSX VAB/SEQ to SF2/MID conversion (attempt)] PlayStation Startup Sound [PSX VAB/SEQ to SF2/MID conversion (attempt)] I made a tool to extract the PlayStation startup sound from a memory dump. It maybe possible to get it from the BIOS ROM directly, but since the sequences and VAB header are compressed, I just did it the cheap way with a memory dump.

Link: https://github.com/MarkusMaal/psxbios2mid/

As you may be able to hear, the conversion is not 100% accurate. The soundfont is just a regular .VAB (used by a LOT of PSX games), which is easy enough to convert, but the sequences themselves are actually using a custom MIDI-like format proprietary to the PSX BIOS ROM, which I've reverse engineered the binary structure of myself (you can also get the ImHex patterns from the repository above). However, actually creating MIDI files from scratch is kind of difficult and this is the best I've managed so far.

The startup sound consists of three parts: boot, transition and ending. There is no specific sequence for the transition part, so I assume the BIOS is hard-coded to play that sound at a specific pitch and velocity.

Chapters:
0:00 Part 1 (no disc/boot)
0:27 Part 2 (reverse glass break)
0:34 Part 3 (license screen)
0:49 Bonus stuff

MIDI player: Spessasynth
I made a tool to extract the PlayStation startup sound from a memory dump. It maybe possible to get it from the BIOS ROM directly, but since the sequences and VAB header are compressed, I just did it the cheap way with a memory dump.

Link: https://github.com/MarkusMaal/psxbios2mid/

As you may be able to hear, the conversion is not 100% accurate. The soundfont is just a regular .VAB (used by a LOT of PSX games), which is easy enough to convert, but the sequences themselves are actually using a custom MIDI-like format proprietary to the PSX BIOS ROM, which I've reverse engineered the binary structure of myself (you can also get the ImHex patterns from the repository above). However, actually creating MIDI files from scratch is kind of difficult and this is the best I've managed so far.

The startup sound consists of three parts: boot, transition and ending. There is no specific sequence for the transition part, so I assume the BIOS is hard-coded to play that sound at a specific pitch and velocity.

Chapters:
0:00 Part 1 (no disc/boot)
0:27 Part 2 (reverse glass break)
0:34 Part 3 (license screen)
0:49 Bonus stuff

MIDI player: Spessasynth
psxbios2mid.mov Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/653.jpg N/A N/A N/A N/A
651 Press any key to continue... PlayStation 2 - BIOS soundtrack [PS2 BGM Rip] 0 2025-10-21 Ambient sounds from the PS2 BIOS. Short sound effects (less than 5 seconds) are not included here.

These sounds seem to be using this sound format: https://psx-spx.consoledev.net/cdromfileformats/#sq-hd-hd-sssqsshd (used by some first-party Sony PS1/PS2 games as well)

The HD/BD/SQ files are embedded directly inside the BIOS ROM (in compressed form). I have actually managed to partially convert these into a soundfont and MIDI files, you can listen to an example here, but I couldn't convert accurate ADSR yet, so it doesn't sound exactly the same: http://paktc.markusmaal.ee/redscreen.zip

However, in this video, I have instead opted to trick the PlayStation 2 into playing these sounds, which was easier to pull off and it is 100% accurate.

Chapters:
0:00 Startup sound
0:18 Startup woosh (played immediately after startup sound when no disc is inserted)
0:27 Main menu ambiance (played on the main menu/system configuration screens)
5:27 Unknown (maybe a part of another sound?)
5:33 Short woosh (played after startup sound when a game disc is inserted)
5:39 Red screen of death (plays when you insert an invalid disc)
10:40 RSOD variant (might be an unused sound?)

P.S. If you are the first person who can figure out the exact time of day I recorded this based on the flying orbs, I'll pin your comment.
0 1 0 1 https://www.youtube.com/watch?v=hf2L-3Ef9Pg 0 PlayStation 2 - BIOS soundtrack [PS2 BGM Rip] PlayStation 2 - BIOS soundtrack [PS2 BGM Rip] Ambient sounds from the PS2 BIOS. Short sound effects (less than 5 seconds) are not included here.

These sounds seem to be using this sound format: https://psx-spx.consoledev.net/cdromfileformats/#sq-hd-hd-sssqsshd (used by some first-party Sony PS1/PS2 games as well)

The HD/BD/SQ files are embedded directly inside the BIOS ROM (in compressed form). I have actually managed to partially convert these into a soundfont and MIDI files, you can listen to an example here, but I couldn't convert accurate ADSR yet, so it doesn't sound exactly the same: http://paktc.markusmaal.ee/redscreen.zip

However, in this video, I have instead opted to trick the PlayStation 2 into playing these sounds, which was easier to pull off and it is 100% accurate.

Chapters:
0:00 Startup sound
0:18 Startup woosh (played immediately after startup sound when no disc is inserted)
0:27 Main menu ambiance (played on the main menu/system configuration screens)
5:27 Unknown (maybe a part of another sound?)
5:33 Short woosh (played after startup sound when a game disc is inserted)
5:39 Red screen of death (plays when you insert an invalid disc)
10:40 RSOD variant (might be an unused sound?)

P.S. If you are the first person who can figure out the exact time of day I recorded this based on the flying orbs, I'll pin your comment.
Ambient sounds from the PS2 BIOS. Short sound effects (less than 5 seconds) are not included here.

These sounds seem to be using this sound format: https://psx-spx.consoledev.net/cdromfileformats/#sq-hd-hd-sssqsshd (used by some first-party Sony PS1/PS2 games as well)

The HD/BD/SQ files are embedded directly inside the BIOS ROM (in compressed form). I have actually managed to partially convert these into a soundfont and MIDI files, you can listen to an example here, but I couldn't convert accurate ADSR yet, so it doesn't sound exactly the same: http://paktc.markusmaal.ee/redscreen.zip

However, in this video, I have instead opted to trick the PlayStation 2 into playing these sounds, which was easier to pull off and it is 100% accurate.

Chapters:
0:00 Startup sound
0:18 Startup woosh (played immediately after startup sound when no disc is inserted)
0:27 Main menu ambiance (played on the main menu/system configuration screens)
5:27 Unknown (maybe a part of another sound?)
5:33 Short woosh (played after startup sound when a game disc is inserted)
5:39 Red screen of death (plays when you insert an invalid disc)
10:40 RSOD variant (might be an unused sound?)

P.S. If you are the first person who can figure out the exact time of day I recorded this based on the flying orbs, I'll pin your comment.
ps2bios.mp4 Varia Miscellaneous PlayStation 2,BIOS,Sony,startup sound,red screen of death,RSOD,red screen,Please insert PlayStation or PlayStation 2 format disc,Please insert PlayStation CD-ROM N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/651.jpg N/A N/A N/A N/A
649 Press any key to continue... Onestop.mid, but with Flipnic soundfont [MIDI Waveform Deconstruction] 0 2025-10-18 This is the classic Windows MIDI played with the soundfont, which originates from 2P Geometry in Flipnic (RETRO_0.HD/.BD).

I did cheat a little here, because I forced specific MIDI channels to play a specific instrument from the soundfont (otherwise it would just be xylophones, which is kind of boring).

The soundbank conversion is still not 100% accurate (but it is getting closer), if you want to see the current state of things, clone and compile FlipnicFileTools here: https://github.com/MarkusMaal/FlipnicFileTools

Main issues unresolved include: loopings aren't perfectly aligned, the output .SF2 file isn't 100% spec compliant and velocity adjustments break stuff.
0 1 0 1 https://www.youtube.com/watch?v=Gf-_X251U4A 0 Onestop.mid, but with Flipnic soundfont [MIDI Waveform Deconstruction] Onestop.mid, but with Flipnic soundfont [MIDI Waveform Deconstruction] This is the classic Windows MIDI played with the soundfont, which originates from 2P Geometry in Flipnic (RETRO_0.HD/.BD).

I did cheat a little here, because I forced specific MIDI channels to play a specific instrument from the soundfont (otherwise it would just be xylophones, which is kind of boring).

The soundbank conversion is still not 100% accurate (but it is getting closer), if you want to see the current state of things, clone and compile FlipnicFileTools here: https://github.com/MarkusMaal/FlipnicFileTools

Main issues unresolved include: loopings aren't perfectly aligned, the output .SF2 file isn't 100% spec compliant and velocity adjustments break stuff.
This is the classic Windows MIDI played with the soundfont, which originates from 2P Geometry in Flipnic (RETRO_0.HD/.BD).

I did cheat a little here, because I forced specific MIDI channels to play a specific instrument from the soundfont (otherwise it would just be xylophones, which is kind of boring).

The soundbank conversion is still not 100% accurate (but it is getting closer), if you want to see the current state of things, clone and compile FlipnicFileTools here: https://github.com/MarkusMaal/FlipnicFileTools

Main issues unresolved include: loopings aren't perfectly aligned, the output .SF2 file isn't 100% spec compliant and velocity adjustments break stuff.
2025-10-18 22-14-04.mp4 Varia Joke videos midi,one stop,onestop.mid,Flipnic,pinball,video game music,bgm,background music,2 players,versus,VS4,RETRO_0.HD N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/649.jpg N/A N/A N/A N/A
646 Press any key to continue... Gran Turismo 4 - GT Mode 2 [MIDI Waveform Deconstruction] 0 2025-09-19 Did you know that the iconic Gran Turismo 4 menu music is actually a MIDI file? In this video, I play this tune with 16 waveforms displaying the output of each MIDI channel as well as a keyboard, which displays the notes being played.

Original song composed by Isamu Ohira
Original filename: map.sqt (Track 2)

MIDI player: SpessaSynth
Soundfont/MIDI extracted with GT4SoundTool (by Nenkai), which I made some modifications to get it sounding closer to the original in-game track.
0 1 0 1 https://www.youtube.com/watch?v=Ica36GIsiIY 0 Gran Turismo 4 - GT Mode 2 [MIDI Waveform Deconstruction] Gran Turismo 4 - GT Mode 2 [MIDI Waveform Deconstruction] Did you know that the iconic Gran Turismo 4 menu music is actually a MIDI file? In this video, I play this tune with 16 waveforms displaying the output of each MIDI channel as well as a keyboard, which displays the notes being played.

Original song composed by Isamu Ohira
Original filename: map.sqt (Track 2)

MIDI player: SpessaSynth
Soundfont/MIDI extracted with GT4SoundTool (by Nenkai), which I made some modifications to get it sounding closer to the original in-game track.
Did you know that the iconic Gran Turismo 4 menu music is actually a MIDI file? In this video, I play this tune with 16 waveforms displaying the output of each MIDI channel as well as a keyboard, which displays the notes being played.

Original song composed by Isamu Ohira
Original filename: map.sqt (Track 2)

MIDI player: SpessaSynth
Soundfont/MIDI extracted with GT4SoundTool (by Nenkai), which I made some modifications to get it sounding closer to the original in-game track.
GT4_Simulation2_MIDI.mp4 Muusika Music Gran Turismo 4,soundtrack,bgm,menu music,rip,soundfont,sf2,jam,sqt file N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/646.jpg N/A N/A N/A N/A
644 Press any key to continue... Flipnic - Original Soundtrack [MIDI Waveform Deconstruction] 0 2025-09-12 In this video, I'm showing a waveform deconstruction of the 16 MIDI channels for the game's soundtrack as well as a keyboard showing the keys that are being held down.

This is not just an audio recording, this is my attempt to properly rip the soundtrack. There are a few inaccuracies, specifically related to looping and envelopes.

Soundbank converted to SF2 with a pre-release version of this tool: https://github.com/MarkusMaal/FlipnicFileTools

Chapters:
0:00 Biology - Main Theme (NATURE_0.MID)
2:20 Biology - Watch Out! (NATURE_1.MID)
5:17 Biology - Multiball (NATURE_2.MID)
6:17 Biology - Slot Chance (POSITIVE.MID)
8:00 Evolution/Theology - Main Theme (BOSS_1.MID)
9:46 Metallurgy - Main Theme (ISEKI_0.MID)
12:17 Metallurgy - Spider Crab & Shoot Down The Shafts (ISEKI_1.MID)
13:43 Metallurgy - Multiball (ISEKI_2.MID)
15:06 Optics - Main Theme (HIKARI_0.MID)
17:05 Optics - Bumper Village & Non-Stop Area (HIKARI_1.MID)
18:35 Optics - Multiball & Loop The Loop (HIKARI_2.MID)
20:04 Zero Gravity (SERIOUS.MID)
21:32 Geometry - Main Theme (LOAD_RETRO_3.MID)
22:17 Geometry - Chu Chu Multiball (LOAD_RETRO_4.MID)
22:49 Geometry - Alien Hill (LOAD_RETRO_5.MID)
23:27 Geometry - Area 74 (LOAD_RETRO_6.MID)
24:13 Geometry - Galaxy Tennis (LOAD_RETRO_7.MID)
25:09 Menu Theme (MENU_1.MID)
26:08 Geometry - Triple Paddle (RETRO_0.MID)
27:30 Staff Roll 1 (RETRO_1.MID)
28:35 Intermissions - Wonderful (LOAD_0.MID)
28:45 Intermissions - Ready (LOAD_1.MID)
28:51 Intermissions - Warning (LOAD_1.MID)
28:57 Intermissions - Unused Geometry Wonderful (LOAD_RETRO_0.MID)
29:04 Intermissions - Geometry Ready (LOAD_RETRO_1.MID)
29:11 Intermissions - Geometry Warning (LOAD_RETRO_2.MID)
0 1 0 1 https://www.youtube.com/watch?v=DTtTDvUCvBE 0 Flipnic - Original Soundtrack [MIDI Waveform Deconstruction] Flipnic - Original Soundtrack [MIDI Waveform Deconstruction] In this video, I'm showing a waveform deconstruction of the 16 MIDI channels for the game's soundtrack as well as a keyboard showing the keys that are being held down.

This is not just an audio recording, this is my attempt to properly rip the soundtrack. There are a few inaccuracies, specifically related to looping and envelopes.

Soundbank converted to SF2 with a pre-release version of this tool: https://github.com/MarkusMaal/FlipnicFileTools

Chapters:
0:00 Biology - Main Theme (NATURE_0.MID)
2:20 Biology - Watch Out! (NATURE_1.MID)
5:17 Biology - Multiball (NATURE_2.MID)
6:17 Biology - Slot Chance (POSITIVE.MID)
8:00 Evolution/Theology - Main Theme (BOSS_1.MID)
9:46 Metallurgy - Main Theme (ISEKI_0.MID)
12:17 Metallurgy - Spider Crab & Shoot Down The Shafts (ISEKI_1.MID)
13:43 Metallurgy - Multiball (ISEKI_2.MID)
15:06 Optics - Main Theme (HIKARI_0.MID)
17:05 Optics - Bumper Village & Non-Stop Area (HIKARI_1.MID)
18:35 Optics - Multiball & Loop The Loop (HIKARI_2.MID)
20:04 Zero Gravity (SERIOUS.MID)
21:32 Geometry - Main Theme (LOAD_RETRO_3.MID)
22:17 Geometry - Chu Chu Multiball (LOAD_RETRO_4.MID)
22:49 Geometry - Alien Hill (LOAD_RETRO_5.MID)
23:27 Geometry - Area 74 (LOAD_RETRO_6.MID)
24:13 Geometry - Galaxy Tennis (LOAD_RETRO_7.MID)
25:09 Menu Theme (MENU_1.MID)
26:08 Geometry - Triple Paddle (RETRO_0.MID)
27:30 Staff Roll 1 (RETRO_1.MID)
28:35 Intermissions - Wonderful (LOAD_0.MID)
28:45 Intermissions - Ready (LOAD_1.MID)
28:51 Intermissions - Warning (LOAD_1.MID)
28:57 Intermissions - Unused Geometry Wonderful (LOAD_RETRO_0.MID)
29:04 Intermissions - Geometry Ready (LOAD_RETRO_1.MID)
29:11 Intermissions - Geometry Warning (LOAD_RETRO_2.MID)
In this video, I'm showing a waveform deconstruction of the 16 MIDI channels for the game's soundtrack as well as a keyboard showing the keys that are being held down.

This is not just an audio recording, this is my attempt to properly rip the soundtrack. There are a few inaccuracies, specifically related to looping and envelopes.

Soundbank converted to SF2 with a pre-release version of this tool: https://github.com/MarkusMaal/FlipnicFileTools

Chapters:
0:00 Biology - Main Theme (NATURE_0.MID)
2:20 Biology - Watch Out! (NATURE_1.MID)
5:17 Biology - Multiball (NATURE_2.MID)
6:17 Biology - Slot Chance (POSITIVE.MID)
8:00 Evolution/Theology - Main Theme (BOSS_1.MID)
9:46 Metallurgy - Main Theme (ISEKI_0.MID)
12:17 Metallurgy - Spider Crab & Shoot Down The Shafts (ISEKI_1.MID)
13:43 Metallurgy - Multiball (ISEKI_2.MID)
15:06 Optics - Main Theme (HIKARI_0.MID)
17:05 Optics - Bumper Village & Non-Stop Area (HIKARI_1.MID)
18:35 Optics - Multiball & Loop The Loop (HIKARI_2.MID)
20:04 Zero Gravity (SERIOUS.MID)
21:32 Geometry - Main Theme (LOAD_RETRO_3.MID)
22:17 Geometry - Chu Chu Multiball (LOAD_RETRO_4.MID)
22:49 Geometry - Alien Hill (LOAD_RETRO_5.MID)
23:27 Geometry - Area 74 (LOAD_RETRO_6.MID)
24:13 Geometry - Galaxy Tennis (LOAD_RETRO_7.MID)
25:09 Menu Theme (MENU_1.MID)
26:08 Geometry - Triple Paddle (RETRO_0.MID)
27:30 Staff Roll 1 (RETRO_1.MID)
28:35 Intermissions - Wonderful (LOAD_0.MID)
28:45 Intermissions - Ready (LOAD_1.MID)
28:51 Intermissions - Warning (LOAD_1.MID)
28:57 Intermissions - Unused Geometry Wonderful (LOAD_RETRO_0.MID)
29:04 Intermissions - Geometry Ready (LOAD_RETRO_1.MID)
29:11 Intermissions - Geometry Warning (LOAD_RETRO_2.MID)
FlipnicSequences.mov Muusika Music N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/644.jpg N/A N/A N/A N/A
643 Press any key to continue... MENU_1.MID [JAM to SF2 conversion (attempt)] 0 2025-09-09 This is my attempt to convert Flipnic's audiobank files (.HD/.BD) to SF2 format, which is a standard file format for MIDI soundfonts. The menu music sounds ALMOST correct, except there is absolutely no reverb, some samples cut off randomly and a few instruments have incorrect fine-tune pitch (basically all of this except for the lack of reverb can probably be fixed).

This voice bank file format is actually used in other games too, such as Ape Escape, Gran Turismo 4 (.INS files), Omega Boost, Wild Arms 2 etc. You can read about the file format here: https://psx-spx.consoledev.net/cdromfileformats/#cdrom-file-audio-other-formats (basically identical in Flipnic, except embedded SSsq is Data 5, not Data 4 and it uses standard .MID files instead of .SQ files). I also created a ImHex pattern for this file format: https://raw.githubusercontent.com/MarkusMaal/FlipnicPatterns/refs/heads/main/patterns/hd.hexpat

The tool to do this (FlipnicFileTools 2.1) is still in development, there's some technical non-sense I still have yet to figure out, but you can get the open source code in the current state here: https://github.com/MarkusMaal/FlipnicFileTools (release version does not contain the SF2 conversion option)

MIDI editor used for the video: https://signalmidi.app
0 0 0 1 https://www.youtube.com/watch?v=DFfbDm0tMNE 0 MENU_1.MID [JAM to SF2 conversion (attempt)] MENU_1.MID [JAM to SF2 conversion (attempt)] This is my attempt to convert Flipnic's audiobank files (.HD/.BD) to SF2 format, which is a standard file format for MIDI soundfonts. The menu music sounds ALMOST correct, except there is absolutely no reverb, some samples cut off randomly and a few instruments have incorrect fine-tune pitch (basically all of this except for the lack of reverb can probably be fixed).

This voice bank file format is actually used in other games too, such as Ape Escape, Gran Turismo 4 (.INS files), Omega Boost, Wild Arms 2 etc. You can read about the file format here: https://psx-spx.consoledev.net/cdromfileformats/#cdrom-file-audio-other-formats (basically identical in Flipnic, except embedded SSsq is Data 5, not Data 4 and it uses standard .MID files instead of .SQ files). I also created a ImHex pattern for this file format: https://raw.githubusercontent.com/MarkusMaal/FlipnicPatterns/refs/heads/main/patterns/hd.hexpat

The tool to do this (FlipnicFileTools 2.1) is still in development, there's some technical non-sense I still have yet to figure out, but you can get the open source code in the current state here: https://github.com/MarkusMaal/FlipnicFileTools (release version does not contain the SF2 conversion option)

MIDI editor used for the video: https://signalmidi.app
This is my attempt to convert Flipnic's audiobank files (.HD/.BD) to SF2 format, which is a standard file format for MIDI soundfonts. The menu music sounds ALMOST correct, except there is absolutely no reverb, some samples cut off randomly and a few instruments have incorrect fine-tune pitch (basically all of this except for the lack of reverb can probably be fixed).

This voice bank file format is actually used in other games too, such as Ape Escape, Gran Turismo 4 (.INS files), Omega Boost, Wild Arms 2 etc. You can read about the file format here: https://psx-spx.consoledev.net/cdromfileformats/#cdrom-file-audio-other-formats (basically identical in Flipnic, except embedded SSsq is Data 5, not Data 4 and it uses standard .MID files instead of .SQ files). I also created a ImHex pattern for this file format: https://raw.githubusercontent.com/MarkusMaal/FlipnicPatterns/refs/heads/main/patterns/hd.hexpat

The tool to do this (FlipnicFileTools 2.1) is still in development, there's some technical non-sense I still have yet to figure out, but you can get the open source code in the current state here: https://github.com/MarkusMaal/FlipnicFileTools (release version does not contain the SF2 conversion option)

MIDI editor used for the video: https://signalmidi.app
2025-09-09 00-47-08.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/643.jpg N/A N/A N/A N/A
614 Press any key to continue... Optics B - Creepy Audio Glitch [Flipnic, PS2] 0 2025-04-30 A really weird audio glitch that I happened to stumble upon when attempting to record an Any% speedrun of Flipnic. These audio glitches can occur when Flipnic fails to load the MIDI sequence data correctly, so it just tries to play unrelated garbage data as music (at least that's what I think is happening here).

I didn't finish the run due to the fact the battery on my headphones ran out, but you can see the rest of the unfinished run here: https://www.youtube.com/watch?v=0Ra7-yHxhpQ
0 1 0 1 https://www.youtube.com/watch?v=LR7fw-G4zs4 0 Optics B - Creepy Audio Glitch [Flipnic, PS2] Optics B - Creepy Audio Glitch [Flipnic, PS2] A really weird audio glitch that I happened to stumble upon when attempting to record an Any% speedrun of Flipnic. These audio glitches can occur when Flipnic fails to load the MIDI sequence data correctly, so it just tries to play unrelated garbage data as music (at least that's what I think is happening here).

I didn't finish the run due to the fact the battery on my headphones ran out, but you can see the rest of the unfinished run here: https://www.youtube.com/watch?v=0Ra7-yHxhpQ
A really weird audio glitch that I happened to stumble upon when attempting to record an Any% speedrun of Flipnic. These audio glitches can occur when Flipnic fails to load the MIDI sequence data correctly, so it just tries to play unrelated garbage data as music (at least that's what I think is happening here).

I didn't finish the run due to the fact the battery on my headphones ran out, but you can see the rest of the unfinished run here: https://www.youtube.com/watch?v=0Ra7-yHxhpQ
flipnic_ufo_invasion.mp4 Videomängude analüüs Video game analysis N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/614.jpg N/A N/A N/A N/A
600 Press any key to continue... Sonic X-treme Space Queens MIDI + Kirby Soundfont + Midica Player = Perfection 0 2025-01-29 no description needed, just take a listen :) 0 1 0 1 https://www.youtube.com/watch?v=B3oxH_19DKY 0 Sonic X-treme Space Queens MIDI + Kirby Soundfont + Midica Player = Perfection Sonic X-treme Space Queens MIDI + Kirby Soundfont + Midica Player = Perfection no description needed, just take a listen :) no description needed, just take a listen :) 2025-01-29 03-53-18.mkv Muusika Music N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/600.jpg N/A N/A N/A N/A
562 Press any key to continue... Pac-Man Rally (PS2 FMV/BGM Rip) 0 2024-02-02 Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files.

Chapters:
0:00 Arctic Iceberg (ArticIc.mib)
2:01 Award Ceremony/Artic Iceberg (Award.mib)
3:58 Canyon Crusade (CanyonCr.mib)
5:50 Cloud Garden (CloudGar.mib)
8:04 Toc-Man's Factory (DarkFact.mib)
10:01 Funhouse of Terror (Funhouse.mib)
11:58 Ghost Mansion (GhostMan.mib)
13:58 Intro (Intro.pss)
15:04 Jungle Safari (JungleSa.mib)
17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib)
19:04 Molten Mountain (MoltenMo.mib)
21:03 Pirate Cove (PirateCo.mib)
22:52 Retro Maze/Menu (RetroMaz.mib)
25:02 Rolling Hills (RollingH.mib)
26:58 Spookys Castle (SpookysC.mib)
29:01 Subterranean Speedway? (Subterra.mib)
31:26 Winding Wetlands (WindingW.mib)
33:22 Menu music? (oldMidi.mib)
35:32 Unknown (songSnip.mib)

Technical info:

Intro movie:
Container .PSS
Format: PS2 Movie Audio Stream
Codec: MPEG-1/2
Resolution: 640x448
Framerate: 29.97 fps
Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream)

Background music (header files)
Container .MIH
0x00 - 0x03 = Length of header
0x04 = Unknown
0x05 - 0x07 = Length of sample file ?
0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo)
0x0C - 0x0F = Audio frequency
0x10 - 0x13 = Interleave
0x14 - 0x17 = Unknown (Buffer size? Loop count?)
0x18 - 0x3F = Empty space

Background music (samples)
Container .MIB
Format: Compressed Sony ADPCM audio
Interleave, frequency, channels = Based on corresponding header file
0 1 0 1 https://www.youtube.com/watch?v=raX-LEe08b4 0 Pac-Man Rally (PS2 FMV/BGM Rip) Pac-Man Rally (PS2 FMV/BGM Rip) Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files.

Chapters:
0:00 Arctic Iceberg (ArticIc.mib)
2:01 Award Ceremony/Artic Iceberg (Award.mib)
3:58 Canyon Crusade (CanyonCr.mib)
5:50 Cloud Garden (CloudGar.mib)
8:04 Toc-Man's Factory (DarkFact.mib)
10:01 Funhouse of Terror (Funhouse.mib)
11:58 Ghost Mansion (GhostMan.mib)
13:58 Intro (Intro.pss)
15:04 Jungle Safari (JungleSa.mib)
17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib)
19:04 Molten Mountain (MoltenMo.mib)
21:03 Pirate Cove (PirateCo.mib)
22:52 Retro Maze/Menu (RetroMaz.mib)
25:02 Rolling Hills (RollingH.mib)
26:58 Spookys Castle (SpookysC.mib)
29:01 Subterranean Speedway? (Subterra.mib)
31:26 Winding Wetlands (WindingW.mib)
33:22 Menu music? (oldMidi.mib)
35:32 Unknown (songSnip.mib)

Technical info:

Intro movie:
Container .PSS
Format: PS2 Movie Audio Stream
Codec: MPEG-1/2
Resolution: 640x448
Framerate: 29.97 fps
Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream)

Background music (header files)
Container .MIH
0x00 - 0x03 = Length of header
0x04 = Unknown
0x05 - 0x07 = Length of sample file ?
0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo)
0x0C - 0x0F = Audio frequency
0x10 - 0x13 = Interleave
0x14 - 0x17 = Unknown (Buffer size? Loop count?)
0x18 - 0x3F = Empty space

Background music (samples)
Container .MIB
Format: Compressed Sony ADPCM audio
Interleave, frequency, channels = Based on corresponding header file
Background music and intro movie from Pac-Man Rally (PS2). This is the EU name for this game, everywhere else it's known as "Pac-Man World Rally". Everything you hear and see in the video has been directly extracted and converted from game files.

Chapters:
0:00 Arctic Iceberg (ArticIc.mib)
2:01 Award Ceremony/Artic Iceberg (Award.mib)
3:58 Canyon Crusade (CanyonCr.mib)
5:50 Cloud Garden (CloudGar.mib)
8:04 Toc-Man's Factory (DarkFact.mib)
10:01 Funhouse of Terror (Funhouse.mib)
11:58 Ghost Mansion (GhostMan.mib)
13:58 Intro (Intro.pss)
15:04 Jungle Safari (JungleSa.mib)
17:07 Galactic Outpost a.k.a. Lunar Launch (LunarLau.mib)
19:04 Molten Mountain (MoltenMo.mib)
21:03 Pirate Cove (PirateCo.mib)
22:52 Retro Maze/Menu (RetroMaz.mib)
25:02 Rolling Hills (RollingH.mib)
26:58 Spookys Castle (SpookysC.mib)
29:01 Subterranean Speedway? (Subterra.mib)
31:26 Winding Wetlands (WindingW.mib)
33:22 Menu music? (oldMidi.mib)
35:32 Unknown (songSnip.mib)

Technical info:

Intro movie:
Container .PSS
Format: PS2 Movie Audio Stream
Codec: MPEG-1/2
Resolution: 640x448
Framerate: 29.97 fps
Audio: Uncompressed PCM (freq. 48000 Hz, interleave 200 bytes, 1 audio stream)

Background music (header files)
Container .MIH
0x00 - 0x03 = Length of header
0x04 = Unknown
0x05 - 0x07 = Length of sample file ?
0x08 - 0x0B = Channels (e.g. 1 = mono, 2 = stereo)
0x0C - 0x0F = Audio frequency
0x10 - 0x13 = Interleave
0x14 - 0x17 = Unknown (Buffer size? Loop count?)
0x18 - 0x3F = Empty space

Background music (samples)
Container .MIB
Format: Compressed Sony ADPCM audio
Interleave, frequency, channels = Based on corresponding header file
pmr.mov Muusika Music N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/562.jpg N/A /channel_db_lite/web/json/562.json N/A N/A
542 Press any key to continue... BuzzRod: Fishing Fantasy [PS2 BGM SF2+MIDI Conversion] 0 2023-06-04 I converted the background music used in BuzzRod: Fishing Fantasy to SF2 and MIDI formats. Each track is made of 2 parts (with exceptions): the beginning and the loop. For this video, I play the beginning part and then the loop part 10 times, creating extended versions of each track. I also display some of the textures from the game in this video.

Download: https://drive.google.com/file/d/12GCyMugomj9kZtRL3WYaZFoqCDjWvSHA/view?usp=sharing

Chapters:
0:00 Title screen (TITLE.SQ)
7:21 Options/Load/Save (OPTION.SQ)
16:38 Opening cutscene (OE_01.SQ)
24:01 Replay cutscene (OE_02.SQ)
31:48 Ending credits (OE_03.SQ)
39:18 Unknown (BATTLE.SQ)
53:06 Fish battle (BATTLE1.SQ)
57:25 Congratulations (FANFARE.SQ)
59:51 Congratulations alt. (FANFARE1.SQ)
1:02:19 Fish get/Stage clear (FANFARE2.SQ)
1:04:57 The Lost Ruins (MAP_00.SQ)
1:15:53 The Missing Jungle (MAP_01.SQ)
1:21:01 The Big Tree (MAP_02.SQ)
1:36:26 The Dish Pond (MAP_03.SQ)
1:43:21 The Haunted Cave (MAP_04.SQ)
1:54:47 The Bush River (MAP_05.SQ)
2:04:57 The Pocket Sea (MAP_07.SQ)
2:12:38 The Last Jungle (MAP_08.SQ)
0 1 0 1 https://www.youtube.com/watch?v=FCJHOQe-feA 0 BuzzRod: Fishing Fantasy [PS2 BGM SF2+MIDI Conversion] BuzzRod: Fishing Fantasy [PS2 BGM SF2+MIDI Conversion] I converted the background music used in BuzzRod: Fishing Fantasy to SF2 and MIDI formats. Each track is made of 2 parts (with exceptions): the beginning and the loop. For this video, I play the beginning part and then the loop part 10 times, creating extended versions of each track. I also display some of the textures from the game in this video.

Download: https://drive.google.com/file/d/12GCyMugomj9kZtRL3WYaZFoqCDjWvSHA/view?usp=sharing

Chapters:
0:00 Title screen (TITLE.SQ)
7:21 Options/Load/Save (OPTION.SQ)
16:38 Opening cutscene (OE_01.SQ)
24:01 Replay cutscene (OE_02.SQ)
31:48 Ending credits (OE_03.SQ)
39:18 Unknown (BATTLE.SQ)
53:06 Fish battle (BATTLE1.SQ)
57:25 Congratulations (FANFARE.SQ)
59:51 Congratulations alt. (FANFARE1.SQ)
1:02:19 Fish get/Stage clear (FANFARE2.SQ)
1:04:57 The Lost Ruins (MAP_00.SQ)
1:15:53 The Missing Jungle (MAP_01.SQ)
1:21:01 The Big Tree (MAP_02.SQ)
1:36:26 The Dish Pond (MAP_03.SQ)
1:43:21 The Haunted Cave (MAP_04.SQ)
1:54:47 The Bush River (MAP_05.SQ)
2:04:57 The Pocket Sea (MAP_07.SQ)
2:12:38 The Last Jungle (MAP_08.SQ)
I converted the background music used in BuzzRod: Fishing Fantasy to SF2 and MIDI formats. Each track is made of 2 parts (with exceptions): the beginning and the loop. For this video, I play the beginning part and then the loop part 10 times, creating extended versions of each track. I also display some of the textures from the game in this video.

Download: https://drive.google.com/file/d/12GCyMugomj9kZtRL3WYaZFoqCDjWvSHA/view?usp=sharing

Chapters:
0:00 Title screen (TITLE.SQ)
7:21 Options/Load/Save (OPTION.SQ)
16:38 Opening cutscene (OE_01.SQ)
24:01 Replay cutscene (OE_02.SQ)
31:48 Ending credits (OE_03.SQ)
39:18 Unknown (BATTLE.SQ)
53:06 Fish battle (BATTLE1.SQ)
57:25 Congratulations (FANFARE.SQ)
59:51 Congratulations alt. (FANFARE1.SQ)
1:02:19 Fish get/Stage clear (FANFARE2.SQ)
1:04:57 The Lost Ruins (MAP_00.SQ)
1:15:53 The Missing Jungle (MAP_01.SQ)
1:21:01 The Big Tree (MAP_02.SQ)
1:36:26 The Dish Pond (MAP_03.SQ)
1:43:21 The Haunted Cave (MAP_04.SQ)
1:54:47 The Bush River (MAP_05.SQ)
2:04:57 The Pocket Sea (MAP_07.SQ)
2:12:38 The Last Jungle (MAP_08.SQ)
FishingFantasyOSTrip.mp4 Muusika Music N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/542.jpg N/A /channel_db_lite/web/json/542.json N/A N/A
486 Press any key to continue... (Almost) All MIDI songs [Microsoft Clip Organizer] 0 2022-08-31 Microsoft Clip Organizer was a clip art organizing software, which allowed users to find drawings, photographs, sounds, videos, and other media clips to include in presentations, publications, and other Office documents. It cam with a variety of stock media clips and offered more selection on the Microsoft Office Online website.
(source: https://en.wikipedia.org/wiki/Microsoft_Office_shared_tools#Clip_Organizer)

Among these stock media clips, were several MIDI files, which are being played in this vdieo. I used VLC Media Player and FluidSynth with a Microsoft GS Wavetable Synth soundfont to convert these into wave files, which I am playing with a simple batch script.
0 1 0 1 https://www.youtube.com/watch?v=9XY7dqdFe7A 0 . . Microsoft Clip Organizer was a clip art organizing software, which allowed users to find drawings, photographs, sounds, videos, and other media clips to include in presentations, publications, and other Office documents. It cam with a variety of stock media clips and offered more selection on the Microsoft Office Online website.
(source: https://en.wikipedia.org/wiki/Microsoft_Office_shared_tools#Clip_Organizer)

Among these stock media clips, were several MIDI files, which are being played in this vdieo. I used VLC Media Player and FluidSynth with a Microsoft GS Wavetable Synth soundfont to convert these into wave files, which I am playing with a simple batch script.

* Thumbnail graphics *
Midi icons created by Dimitry Miroliubov - Flaticon (https://www.flaticon.com/free-icons/midi)
Clip Organizer window illustration from: https://bettersolutions.com/powerpoint/illustrations/clip-organiser.htm

* Other links *
Batch file: https://pastebin.com/8cHWTR4b
Original MIDI files are available on archive.org, under the Microsoft Clip Art archive: https://archive.org/download/MS_Clipart_Collection (almost all of the songs are from this archive, except for Techno Dance, which I had saved myself)

* Timestamps *
0:00 Intro
00:03 Kalimba Open
00:06 Classical Open
00:10 Glitter Open
00:15 Heavy Metal Open
00:21 Music Box Open
00:28 Weather Open
00:35 Techno Open
00:42 Light Rock Open
00:49 Reggae Open
00:56 Happy Open
01:04 Military Open
01:12 Big Glitz Intro
01:21 Pizzicato Open
01:30 Christmas Open
01:39 Samba Open
01:48 New Age Open
01:57 Children Open
02:06 Sad Open
02:16 Timpani Open
02:26 Sports Open
02:36 Nature Open
02:47 Royal Open
02:58 Jazz Open
03:11 A Tisket Song
03:26 Minor Waltz Trad
03:41 Sneaky Music
03:56 Minor Chord Trad
04:12 Pop Goes
04:29 Hallelujah
04:50 Conveyor Music
05:17 Retail Jazz
05:44 Mystery Reveal
06:12 Lounge Music
06:41 Urban Pop Tune
07:10 Hero March Part
07:39 Cool Low Jazz
08:08 Jazz Jingles
08:38 architecture
09:08 Playful Game
09:38 Chime Patterns
10:08 Hipster Jazz
10:38 Be-Bop Underscore
11:08 Village Theme
11:38 Be-Bop Jazz
12:08 Sports Drive
12:38 Marketing Music
13:09 Elegant Rondo
13:40 government
14:11 Banking Theme
14:43 Disco Jingle
15:15 African Rhythm
15:47 Creep Underscore
16:19 Halloween Creep
16:51 Tech Underscore
17:23 steady beat
17:55 Cute Funny Bounce
18:27 Global Adventure
18:59 Weather Music
19:31 Mystery Music
20:03 Soft Groove
20:35 City Build Music
21:07 Global Underscore
21:39 Subdued Joy
22:12 Baroque Birthday
22:45 Teen Rock Ballad
23:18 Funky Kids Music
23:51 Slow Electrobeat
24:24 Communication Underscore
24:58 Bill Bailey Home
25:32 Heavy Underscore
26:06 Japanese Texture
26:41 Latin shakers
27:16 Game Atmosphere
27:51 Roman March
28:26 Simple New Age
29:02 Technobop
29:38 Spin Theme
30:14 Techno Dance
30:51 Country Jingles
31:29 Minor Jingles
32:08 Sexy Thing
32:47 Indian Meditate
33:27 African Pop
34:07 Gentle Nature
34:47 Fun Sparkly Jig
35:28 wholesale
36:12 Rock Of Ages
36:57 Lets Be Friends
37:43 communications
38:30 agriculture
39:18 Walking Bass
40:09 Indian Dance
41:00 Slow Latin March
41:52 Silent Night
42:44 Marine Hymn
43:36 Island Dance
44:28 Caribbean Dance 1
45:21 Jewish Dance
46:15 Caribbean Dance 2
47:09 Transportation
48:04 Sad Japan Song
49:00 China New Year
49:56 Indian Sway (2)
50:53 Antic Spirits
51:50 Halloween Dance
52:47 Sad Church Organ
53:45 Joy To The World
54:43 African Chase
55:41 Kwanzaa March
56:40 Tricky Zone
57:39 Greek Waltz 1
58:39 Jamaica Bounce 2
59:39 Blues
01:00:39 Suspenseful
01:01:39 Japanese study
01:02:39 Low Organ Theme
01:03:39 Mexican Dance
01:04:40 Auld Lang Syne1
01:05:42 Greek Waltz 2
01:06:44 Weather Underscore
01:07:46 Angels Heard Hi
01:08:49 Light Activity
01:09:52 Turkey In Straw
01:10:55 Chanukah Music
01:11:58 Parisian Waltz
01:13:03 China Celebrate
01:14:08 Eight Days
01:15:15 Hark Herald
01:16:23 Jamaican Rhythm
01:17:32 Thankful People
01:18:41 Little Bethlehem
01:19:54 Caissons Rolling
01:21:07 Hanukkah Song
. 2022-08-31 17-12-44.mkv Muusika Music Microsoft Office,MIDI sequence,MIDI,.mid,PowerPoint MIDIs,Publisher MIDIs,Clip Organizer,Microsoft Office shared tools,Microsoft Clip Organizer https://odysee.com/@Press_any_key_to_continue:2/MSClipOrganizerMIDI:9 Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/486.jpg N/A /channel_db_lite/web/json/486.json N/A N/A
314 Press any key to continue... Microsoft Office - Sample MIDI music 0 2020-07-04 This video features all MIDI files that were first included in Office 97 and later versions up to Office 2007 (any edition with Microsoft Publisher included). These could be accessed using the Clip Organizer tool or from a folder located at C:Program FilesMicrosoft OfficeCLIPARTPUB60COR. 0 1 0 1 https://www.youtube.com/watch?v=CsSdtKeYC7c 0 . . This video features all MIDI files that were first included in Office 97 and later versions up to Office 2007 (any edition with Microsoft Publisher included). These could be accessed using the Clip Organizer tool or from a folder located at C:Program FilesMicrosoft OfficeCLIPARTPUB60COR.

Images are from Google searches with the "labeled for noncommercial reuse" search option enabled (this video was posted with monetization disabled).

Special thanks to MIDI's Wiki for information about these MIDI files (https://midis.fandom.com/wiki/)

Timestamps:
0:00 Title & intro
0:04 Baby (BABY_01)
1:01 Caribbean (CARBN_01)
1:47 Community (CMNTY_01)
2:42 East (EAST_01)
3:35 Explorer (EXPLR_01)
4:28 Fall (FALL_01)
5:11 Financial 1 (FINCL_01)
7:37 Financial 2 (FINCL_02)
8:26 Garden (GRDEN_01)
9:13 Grid (GRID_01)
10:00 Hi-tech (HTECH_01)
10:50 Industrial (INDST_01)
11:29 Java (JAVA_01)
12:37 Jungle (JNGLE_01)
13:33 Music 1 (MUSIC_01)
14:48 Notebook (NBOOK_01)
15:34 Ocean (OCEAN_01)
16:17 Outdoor (OUTDR_01)
17:09 Paper (PAPER_01)
17:53 Parent 1 (PARNT_01)
18:38 Parent 2 (PARNT_02)
19:20 Parent 3 (PARNT_03)
20:12 Parent 4 (PARNT_04)
21:04 Parent 5 (PARNT_05)
21:57 Parent 6 (PARNT_06)
22:52 Parent 7 (PARNT_07)
23:39 Parent 8 (PARNT_08)
24:34 Parent 9 (PARNT_09)
25:18 Parent 10 (PARNT_10)
26:08 Road (ROAD_01)
27:06 Safari (SAFRI_01)
28:06 School (SCHOL_01)
28:45 Show (SHOW_01)
29:33 Space (SPACE_01)
30:26 Spring (SPRNG_01)
31:46 Summer (SUMER_01)
32:43 Sweetest/South-West (SWEST_01)
33:51 Urban (URBAN_01)
34:50 Victorian (VCTRN_01)
36:00 Winter (WNTER_01)
. trebucket.MP4 Muusika Music https://odysee.com/@Press_any_key_to_continue:2/trebucket:3 Press any key to continue... Press any key to continue... 1 /channel_db_lite/web/thumbs/314.jpg N/A /channel_db_lite/web/json/314.json N/A N/A
243 MarkusTegelane+ VLC Media Player performs Windows ME/XP sample MIDIs with FluidSynth 1 2018-06-08 Music (in order):

One stop

Flourish

Town
0 1 0 1 https://www.youtube.com/watch?v=7n2sSBsSVuU 0 . . Music (in order):
One Stop
Flourish
Town
. midi.ogv Varia Miscellaneous Linux,FFOS,Onestop,Windows XP,Microsoft Corporation,lubuntu,ubuntu,MIDI soundfont N/A MarkusTegelane+ . 1 /channel_db_lite/web/thumbs/243.jpg N/A /channel_db_lite/web/json/243.json N/A N/A
88 MarkusTegelane [MIDI Rip] Onestop.MID WAV formaadis 0 2016-09-07 Onestop on Windows XP-ga kaasas olev näidis MIDI fail. Nüüd tegin ma selle aga tavaliseks heli formaadiks. 1 1 0 1 https://www.youtube.com/watch?v=UuYuM27DQOk 0 [MIDI Rip] Onestop.MID in WAV format . Onestop is a MIDI file that comes with Windows XP. Now I converted it into a normal sound format. . onestopmidi.mp4 Varia Miscellaneous MIDI Sequence,WAVE,Wave,.WAV https://odysee.com/@MarkusTegelane:8/midi-rip-onestop-mid-wav-formaadis:b MarkusTegelane . 1 /channel_db_lite/web/thumbs/88.jpg N/A /channel_db_lite/web/json/88.json N/A N/A