Leiti 2 vastet.

ID Kanal Video Kustutatud Kuupäev Kirjeldus Subtiitrid Avalik Ülekanne HD URL PRIVATE TitleMUI_en TitleMUI_et KirjeldusMUI_en KirjeldusMUI_et Filename Category CategoryMUI_en Tags OdyseeURL KanalMUI_en KanalMUI_et Translated has_thumbnail local_stream ytdlp_meta est_subs eng_subs
676 Press any key to continue... Adding a custom FMV to a PlayStation game can't be that difficult, right? [PS2 Romhack] 0 2026-04-19 Famous last words.

This video showcases what it takes to insert a custom video clip into a retail PlayStation 2 game. I'm demonstrating with Flipnic, because I know a thing or two about this game.

Tools used:
DaVinci Resolve - For creating the source video
MFAudio - For converting WAV to Sony ADPCM
ffmpeg - Video encoder
ps2str - For converting M2V to IPU
Ps2IsoTools - Included with FFT, allows you to repack PS2 ISO files
ImHex - Hex editor and data analysis tool
Audacity - For converting source audio to 16-bit PCM
PCSX2 - PlayStation 2 emulator

Custom tools:
FlipnicBinExtractor - STR.BIN repacking
FlipnicFileTools - For working with game-specific data
FlipnicPatterns - Custom patterns for ImHex

Chapters:

0:00 Audio conversion
0:27 Video encoding with FFmpeg
0:44 IPU conversion
0:55 Patching the generated IPU file
1:20 Generating the final PSS file used by the game
1:40 Adding the PSS file to STR.BIN
2:30 Modding Optics stage to play the new FMV at a specific point
7:30 Repacking ISO file
7:46 Testing with emulator (failed attempt)
8:09 Testing if the video plays at all
8:36 Undoing stage mods
8:55 Second attempt at modding the stage data
9:39 Repacking ISO file (again)
9:58 Final result
0 1 0 1 https://www.youtube.com/watch?v=N9kGGcxSt-Y 0 Adding a custom FMV to a PlayStation game can't be that difficult, right? [PS2 Romhack] Adding a custom FMV to a PlayStation game can't be that difficult, right? [PS2 Romhack] Famous last words.

This video showcases what it takes to insert a custom video clip into a retail PlayStation 2 game. I'm demonstrating with Flipnic, because I know a thing or two about this game.

Tools used:
DaVinci Resolve - For creating the source video
MFAudio - For converting WAV to Sony ADPCM
ffmpeg - Video encoder
ps2str - For converting M2V to IPU
Ps2IsoTools - Included with FFT, allows you to repack PS2 ISO files
ImHex - Hex editor and data analysis tool
Audacity - For converting source audio to 16-bit PCM
PCSX2 - PlayStation 2 emulator

Custom tools:
FlipnicBinExtractor - STR.BIN repacking
FlipnicFileTools - For working with game-specific data
FlipnicPatterns - Custom patterns for ImHex

Chapters:

0:00 Audio conversion
0:27 Video encoding with FFmpeg
0:44 IPU conversion
0:55 Patching the generated IPU file
1:20 Generating the final PSS file used by the game
1:40 Adding the PSS file to STR.BIN
2:30 Modding Optics stage to play the new FMV at a specific point
7:30 Repacking ISO file
7:46 Testing with emulator (failed attempt)
8:09 Testing if the video plays at all
8:36 Undoing stage mods
8:55 Second attempt at modding the stage data
9:39 Repacking ISO file (again)
9:58 Final result
Famous last words.

This video showcases what it takes to insert a custom video clip into a retail PlayStation 2 game. I'm demonstrating with Flipnic, because I know a thing or two about this game.

Tools used:
DaVinci Resolve - For creating the source video
MFAudio - For converting WAV to Sony ADPCM
ffmpeg - Video encoder
ps2str - For converting M2V to IPU
Ps2IsoTools - Included with FFT, allows you to repack PS2 ISO files
ImHex - Hex editor and data analysis tool
Audacity - For converting source audio to 16-bit PCM
PCSX2 - PlayStation 2 emulator

Custom tools:
FlipnicBinExtractor - STR.BIN repacking
FlipnicFileTools - For working with game-specific data
FlipnicPatterns - Custom patterns for ImHex

Chapters:

0:00 Audio conversion
0:27 Video encoding with FFmpeg
0:44 IPU conversion
0:55 Patching the generated IPU file
1:20 Generating the final PSS file used by the game
1:40 Adding the PSS file to STR.BIN
2:30 Modding Optics stage to play the new FMV at a specific point
7:30 Repacking ISO file
7:46 Testing with emulator (failed attempt)
8:09 Testing if the video plays at all
8:36 Undoing stage mods
8:55 Second attempt at modding the stage data
9:39 Repacking ISO file (again)
9:58 Final result
FMV replacement PS2.mp4 Videomängude analüüs Video game analysis PlayStation 2,romhack,custom video,pss,playstation stream N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/676.jpg N/A N/A N/A N/A
672 Press any key to continue... Red screen of death.mid 0 2026-03-25 This is the PlayStation 2 red screen of death sound converted to MIDI sequence and a soundfont.

Download: https://bit.ly/4tc6rkH

Original filenames:
Voicebank (header): SNDIMAGE\SNDBOOTH.HD
Voicebank (body): SNDIMAGE\SNDBOOTB.BD
Sequence: SNDIMAGE\SNDWARNS.SQ

Tools used:
PS2/PSX OSDSYS and PS2LOGO decompressor: https://gist.github.com/balika011/7a2443011c3a79ea53e0b98edb905a86
Ps2BiosDecompressor: https://github.com/MarkusMaal/Ps2BiosDecompressor
Sssq2Mid: https://www16.atwiki.jp/soundfile?cmd=upload&act=open&pageid=6&file=Sssq2mid.7z
Flipnic file tools: https://github.com/MarkusMaal/FlipnicFileTools (specifically this: FlipnicLib.Formats.Jam.Converter)
SpessaSynth (local version): https://spessasus.github.io/SpessaSynth/
0 1 0 1 https://www.youtube.com/watch?v=UKwgctZfcPE 0 Red screen of death.mid Red screen of death.mid This is the PlayStation 2 red screen of death sound converted to MIDI sequence and a soundfont.

Download: https://bit.ly/4tc6rkH

Original filenames:
Voicebank (header): SNDIMAGE\SNDBOOTH.HD
Voicebank (body): SNDIMAGE\SNDBOOTB.BD
Sequence: SNDIMAGE\SNDWARNS.SQ

Tools used:
PS2/PSX OSDSYS and PS2LOGO decompressor: https://gist.github.com/balika011/7a2443011c3a79ea53e0b98edb905a86
Ps2BiosDecompressor: https://github.com/MarkusMaal/Ps2BiosDecompressor
Sssq2Mid: https://www16.atwiki.jp/soundfile?cmd=upload&act=open&pageid=6&file=Sssq2mid.7z
Flipnic file tools: https://github.com/MarkusMaal/FlipnicFileTools (specifically this: FlipnicLib.Formats.Jam.Converter)
SpessaSynth (local version): https://spessasus.github.io/SpessaSynth/
This is the PlayStation 2 red screen of death sound converted to MIDI sequence and a soundfont.

Download: https://bit.ly/4tc6rkH

Original filenames:
Voicebank (header): SNDIMAGE\SNDBOOTH.HD
Voicebank (body): SNDIMAGE\SNDBOOTB.BD
Sequence: SNDIMAGE\SNDWARNS.SQ

Tools used:
PS2/PSX OSDSYS and PS2LOGO decompressor: https://gist.github.com/balika011/7a2443011c3a79ea53e0b98edb905a86
Ps2BiosDecompressor: https://github.com/MarkusMaal/Ps2BiosDecompressor
Sssq2Mid: https://www16.atwiki.jp/soundfile?cmd=upload&act=open&pageid=6&file=Sssq2mid.7z
Flipnic file tools: https://github.com/MarkusMaal/FlipnicFileTools (specifically this: FlipnicLib.Formats.Jam.Converter)
SpessaSynth (local version): https://spessasus.github.io/SpessaSynth/
Red Screen Of Death.mid.mp4 Videomängude analüüs Video game analysis PlayStation 2,RSOD,red screen,scary screen,glass cubes,SpessaSynth,MIDI,Musical Instrument Digital Interface,SF2,SoundFont 2,JAM,voicebank,Sony Computer Entertainment,Please insert a PlayStation or PlayStation 2 format disc. N/A Press any key to continue... Press any key to continue... 0 /channel_db_lite/web/thumbs/672.jpg N/A N/A N/A N/A