Leiti 2 vastet.
| ID | Kanal | Video | Kustutatud | Kuupäev | Kirjeldus | Subtiitrid | Avalik | Ülekanne | HD | URL | PRIVATE | TitleMUI_en | TitleMUI_et | KirjeldusMUI_en | KirjeldusMUI_et | Filename | Category | CategoryMUI_en | Tags | OdyseeURL | KanalMUI_en | KanalMUI_et | Translated | has_thumbnail | local_stream | ytdlp_meta | est_subs | eng_subs |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 676 | Press any key to continue... | Adding a custom FMV to a PlayStation game can't be that difficult, right? [PS2 Romhack] | 0 | 2026-04-19 | Famous last words. This video showcases what it takes to insert a custom video clip into a retail PlayStation 2 game. I'm demonstrating with Flipnic, because I know a thing or two about this game. Tools used: DaVinci Resolve - For creating the source video MFAudio - For converting WAV to Sony ADPCM ffmpeg - Video encoder ps2str - For converting M2V to IPU Ps2IsoTools - Included with FFT, allows you to repack PS2 ISO files ImHex - Hex editor and data analysis tool Audacity - For converting source audio to 16-bit PCM PCSX2 - PlayStation 2 emulator Custom tools: FlipnicBinExtractor - STR.BIN repacking FlipnicFileTools - For working with game-specific data FlipnicPatterns - Custom patterns for ImHex Chapters: 0:00 Audio conversion 0:27 Video encoding with FFmpeg 0:44 IPU conversion 0:55 Patching the generated IPU file 1:20 Generating the final PSS file used by the game 1:40 Adding the PSS file to STR.BIN 2:30 Modding Optics stage to play the new FMV at a specific point 7:30 Repacking ISO file 7:46 Testing with emulator (failed attempt) 8:09 Testing if the video plays at all 8:36 Undoing stage mods 8:55 Second attempt at modding the stage data 9:39 Repacking ISO file (again) 9:58 Final result |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=N9kGGcxSt-Y | 0 | Adding a custom FMV to a PlayStation game can't be that difficult, right? [PS2 Romhack] | Adding a custom FMV to a PlayStation game can't be that difficult, right? [PS2 Romhack] | Famous last words. This video showcases what it takes to insert a custom video clip into a retail PlayStation 2 game. I'm demonstrating with Flipnic, because I know a thing or two about this game. Tools used: DaVinci Resolve - For creating the source video MFAudio - For converting WAV to Sony ADPCM ffmpeg - Video encoder ps2str - For converting M2V to IPU Ps2IsoTools - Included with FFT, allows you to repack PS2 ISO files ImHex - Hex editor and data analysis tool Audacity - For converting source audio to 16-bit PCM PCSX2 - PlayStation 2 emulator Custom tools: FlipnicBinExtractor - STR.BIN repacking FlipnicFileTools - For working with game-specific data FlipnicPatterns - Custom patterns for ImHex Chapters: 0:00 Audio conversion 0:27 Video encoding with FFmpeg 0:44 IPU conversion 0:55 Patching the generated IPU file 1:20 Generating the final PSS file used by the game 1:40 Adding the PSS file to STR.BIN 2:30 Modding Optics stage to play the new FMV at a specific point 7:30 Repacking ISO file 7:46 Testing with emulator (failed attempt) 8:09 Testing if the video plays at all 8:36 Undoing stage mods 8:55 Second attempt at modding the stage data 9:39 Repacking ISO file (again) 9:58 Final result |
Famous last words. This video showcases what it takes to insert a custom video clip into a retail PlayStation 2 game. I'm demonstrating with Flipnic, because I know a thing or two about this game. Tools used: DaVinci Resolve - For creating the source video MFAudio - For converting WAV to Sony ADPCM ffmpeg - Video encoder ps2str - For converting M2V to IPU Ps2IsoTools - Included with FFT, allows you to repack PS2 ISO files ImHex - Hex editor and data analysis tool Audacity - For converting source audio to 16-bit PCM PCSX2 - PlayStation 2 emulator Custom tools: FlipnicBinExtractor - STR.BIN repacking FlipnicFileTools - For working with game-specific data FlipnicPatterns - Custom patterns for ImHex Chapters: 0:00 Audio conversion 0:27 Video encoding with FFmpeg 0:44 IPU conversion 0:55 Patching the generated IPU file 1:20 Generating the final PSS file used by the game 1:40 Adding the PSS file to STR.BIN 2:30 Modding Optics stage to play the new FMV at a specific point 7:30 Repacking ISO file 7:46 Testing with emulator (failed attempt) 8:09 Testing if the video plays at all 8:36 Undoing stage mods 8:55 Second attempt at modding the stage data 9:39 Repacking ISO file (again) 9:58 Final result |
FMV replacement PS2.mp4 | Videomängude analüüs | Video game analysis | PlayStation 2,romhack,custom video,pss,playstation stream | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/676.jpg | N/A | N/A | N/A | N/A |
| 672 | Press any key to continue... | Red screen of death.mid | 0 | 2026-03-25 | This is the PlayStation 2 red screen of death sound converted to MIDI sequence and a soundfont. Download: https://bit.ly/4tc6rkH Original filenames: Voicebank (header): SNDIMAGE\SNDBOOTH.HD Voicebank (body): SNDIMAGE\SNDBOOTB.BD Sequence: SNDIMAGE\SNDWARNS.SQ Tools used: PS2/PSX OSDSYS and PS2LOGO decompressor: https://gist.github.com/balika011/7a2443011c3a79ea53e0b98edb905a86 Ps2BiosDecompressor: https://github.com/MarkusMaal/Ps2BiosDecompressor Sssq2Mid: https://www16.atwiki.jp/soundfile?cmd=upload&act=open&pageid=6&file=Sssq2mid.7z Flipnic file tools: https://github.com/MarkusMaal/FlipnicFileTools (specifically this: FlipnicLib.Formats.Jam.Converter) SpessaSynth (local version): https://spessasus.github.io/SpessaSynth/ |
0 | 1 | 0 | 1 | https://www.youtube.com/watch?v=UKwgctZfcPE | 0 | Red screen of death.mid | Red screen of death.mid | This is the PlayStation 2 red screen of death sound converted to MIDI sequence and a soundfont. Download: https://bit.ly/4tc6rkH Original filenames: Voicebank (header): SNDIMAGE\SNDBOOTH.HD Voicebank (body): SNDIMAGE\SNDBOOTB.BD Sequence: SNDIMAGE\SNDWARNS.SQ Tools used: PS2/PSX OSDSYS and PS2LOGO decompressor: https://gist.github.com/balika011/7a2443011c3a79ea53e0b98edb905a86 Ps2BiosDecompressor: https://github.com/MarkusMaal/Ps2BiosDecompressor Sssq2Mid: https://www16.atwiki.jp/soundfile?cmd=upload&act=open&pageid=6&file=Sssq2mid.7z Flipnic file tools: https://github.com/MarkusMaal/FlipnicFileTools (specifically this: FlipnicLib.Formats.Jam.Converter) SpessaSynth (local version): https://spessasus.github.io/SpessaSynth/ |
This is the PlayStation 2 red screen of death sound converted to MIDI sequence and a soundfont. Download: https://bit.ly/4tc6rkH Original filenames: Voicebank (header): SNDIMAGE\SNDBOOTH.HD Voicebank (body): SNDIMAGE\SNDBOOTB.BD Sequence: SNDIMAGE\SNDWARNS.SQ Tools used: PS2/PSX OSDSYS and PS2LOGO decompressor: https://gist.github.com/balika011/7a2443011c3a79ea53e0b98edb905a86 Ps2BiosDecompressor: https://github.com/MarkusMaal/Ps2BiosDecompressor Sssq2Mid: https://www16.atwiki.jp/soundfile?cmd=upload&act=open&pageid=6&file=Sssq2mid.7z Flipnic file tools: https://github.com/MarkusMaal/FlipnicFileTools (specifically this: FlipnicLib.Formats.Jam.Converter) SpessaSynth (local version): https://spessasus.github.io/SpessaSynth/ |
Red Screen Of Death.mid.mp4 | Videomängude analüüs | Video game analysis | PlayStation 2,RSOD,red screen,scary screen,glass cubes,SpessaSynth,MIDI,Musical Instrument Digital Interface,SF2,SoundFont 2,JAM,voicebank,Sony Computer Entertainment,Please insert a PlayStation or PlayStation 2 format disc. | N/A | Press any key to continue... | Press any key to continue... | 0 | /channel_db_lite/web/thumbs/672.jpg | N/A | N/A | N/A | N/A |